Big Mek with Shokk Attack Gun Orks · Characters
Big Mek with Shokk Attack Gun is a single model for 95 points in the Orks army. On points efficiency the unit ranks 44th of 58 Orks units overall and 10th of 19 among characters, with a value score of 46/100 (offense 86, defense 5). Per point, the unit hits hardest into light vehicle (99th percentile) and is toughest against small arms (18th percentile).
👑 Leader
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Shokk Attack Gun, Big Mek's Toolz): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.07Shokk Attack Gun | 1.25Big Mek's Toolz | 36 |
| MEQ5 × T4 Sv3+ W2 infantry | 5.24Shokk Attack Gun | 0.62Big Mek's Toolz | 78 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 3.57Shokk Attack Gun | 0.23Big Mek's Toolz | 81 |
| Light vehicleT10 Sv3+ W12 vehicle | 7.13Shokk Attack Gun | 0.16Big Mek's Toolz | 99 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 4.88Shokk Attack Gun | 0.08Big Mek's Toolz | 98 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 31.6 | 18 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 15.8 | 9 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 5.68 | 7 |
| EliteS6 AP-2 D3 (elite melee, precision) | 3.79 | 3 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 2.34 | 0 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 11 |
| Action economyUnits per 100 pts: cheap bodies for actions | 50 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Orks characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Beastboss1 model | 85 | 64 | 99 | 29 | 21 | 6.83 | 8.43 | 5.44 | 7.22 | 4.12 |
| Warboss in Mega Armour1 model | 125 | 59 | 76 | 42 | 5 | 2.78 | 3.70 | 4.17 | 4.43 | 2.50 |
| Big Mek1 model | 85 | 40 | 64 | 16 | 21 | 1.96 | 3.27 | 2.94 | 3.92 | 2.35 |
| Warboss1 model | 100 | 40 | 66 | 13 | 13 | 4.17 | 4.44 | 2.75 | 2.22 | 1.67 |
| Deffkilla Wartrike1 model | 80 | 36 | 22 | 50 | 88 | 2.08 | 1.31 | 1.04 | 1.91 | 1.02 |
| Warphead [Crucible]1 model | 65 | 35 | 66 | 4 | 44 | 3.42 | 4.56 | 2.40 | 2.73 | 2.05 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Orks codex. How these scores work.