Runtherd Orks · Characters
Runtherd is a single model for 10 points in the Orks army. On points efficiency the unit ranks 14th of 58 Orks units overall and 3rd of 19 among characters, with a value score of 68/100 (offense 45, defense 91). Per point, the unit hits hardest into chaff (95th percentile) and is toughest against plasma (97th percentile).
🏃 Action unit
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Runtherd's Toolz, Slugga): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.85Slugga | 8.89Runtherd's Toolz | 95 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.83Slugga | 4.44Runtherd's Toolz | 68 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.37Slugga | 1.67Runtherd's Toolz | 33 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.65Slugga | 1.11Runtherd's Toolz | 25 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.32Slugga | 0.56Runtherd's Toolz | 19 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 135 | 71 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 72.0 | 75 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 30.0 | 97 |
| EliteS6 AP-2 D3 (elite melee, precision) | 15.0 | 68 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 16.3 | 96 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 92 |
| Action economyUnits per 100 pts: cheap bodies for actions | 100 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Orks characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Bannernob1 model | 35 | 53 | 72 | 33 | 71 | 5.08 | 6.77 | 3.43 | 1.69 | 1.27 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Orks codex. How these scores work.