Bannernob Orks · Characters
Bannernob is a single model for 35 points in the Orks army. On points efficiency the unit ranks 33rd of 58 Orks units overall and 7th of 19 among characters, with a value score of 53/100 (offense 72, defense 33). Per point, the unit hits hardest into MEQ (91st percentile) and is toughest against small arms (46th percentile).
🏃 Action unit
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Kustom Choppa, Shoota): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.06Shoota | 5.08Kustom Choppa | 67 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.48Shoota | 6.77Kustom Choppa | 91 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.21Shoota | 3.43Kustom Choppa | 78 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.37Shoota | 1.69Kustom Choppa | 44 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.18Shoota | 1.27Kustom Choppa | 52 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 68.6 | 46 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 34.3 | 42 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 10.3 | 33 |
| EliteS6 AP-2 D3 (elite melee, precision) | 10.3 | 40 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.44 | 36 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 90 |
| Action economyUnits per 100 pts: cheap bodies for actions | 99 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Orks characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Runtherd1 model | 10 | 68 | 45 | 91 | 72 | 8.89 | 4.44 | 1.67 | 1.11 | 0.56 |
| Bigboss1 model | 50 | 55 | 87 | 23 | 34 | 5.56 | 5.93 | 3.81 | 2.96 | 2.22 |
| Upstart Gretchin [Crucible]1 model | 40 | 49 | 94 | 3 | 100 | 5.56 | 7.41 | 3.90 | 4.44 | 3.33 |
| Painboy1 model | 45 | 48 | 89 | 6 | 40 | 4.44 | 6.30 | 4.63 | 3.83 | 2.35 |
| Mek1 model | 45 | 36 | 58 | 13 | 40 | 2.78 | 3.70 | 3.33 | 2.22 | 1.67 |
| Painboss1 model | 60 | 29 | 47 | 11 | 23 | 2.78 | 3.70 | 2.46 | 2.22 | 1.11 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Orks codex. How these scores work.