Morkanaut Orks · Vehicles
Morkanaut is a single model for 345 points in the Orks army. On points efficiency the unit ranks 19th of 58 Orks units overall and 5th of 16 among vehicles, with a value score of 63/100 (offense 42, defense 84). Per point, the unit hits hardest into heavy vehicle (80th percentile) and is toughest against elite (93rd percentile).
🚚 Transport
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Klaw of Mork, Kustom Mega-zappa, Dual Big Shoota, Kustom Mega-blasta, ➤ Rokkit Launcha - Busta, ➤ Rokkit Launcha - Blasta): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.29Kustom Mega-zappa + Dual Big Shoota + Kustom Mega-blasta + Rokkit Launcha (Blasta) | 0.81Klaw of Mork | 21 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.00Kustom Mega-zappa + Dual Big Shoota + Kustom Mega-blasta + Rokkit Launcha (Busta) | 1.34Klaw of Mork | 22 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.93Kustom Mega-zappa + Dual Big Shoota + Kustom Mega-blasta + Rokkit Launcha (Busta) | 1.21Klaw of Mork | 39 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.83Kustom Mega-zappa + Dual Big Shoota + Kustom Mega-blasta + Rokkit Launcha (Busta) | 2.63Klaw of Mork | 67 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.07Kustom Mega-zappa + Dual Big Shoota + Kustom Mega-blasta + Rokkit Launcha (Busta) | 2.43Klaw of Mork | 80 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 209 | 87 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 104 | 90 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 17.4 | 71 |
| EliteS6 AP-2 D3 (elite melee, precision) | 24.3 | 93 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.38 | 35 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 52 |
| Action economyUnits per 100 pts: cheap bodies for actions | 7 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 40 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Orks vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Gorkanaut1 model | 325 | 67 | 47 | 87 | 28 | 2.98 | 2.01 | 1.54 | 3.06 | 2.98 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Orks codex. How these scores work.