Squighog Boyz Orks · Mounted
Squighog Boyz comes as 4 models for 140 points in the Orks army. On points efficiency the unit ranks 31st of 58 Orks units overall and 3rd of 4 among mounted, with a value score of 54/100 (offense 81, defense 27). Per point, the unit hits hardest into MEQ (85th percentile) and is toughest against special (47th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Big Choppa, Squig Jaws, Slugga, Stikka (melee), Stikka (ranged), Saddlegit's Shiv): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 0.89Slugga + Stikka (ranged) + Saddlegit's Shiv | 6.20Big Choppa + Stikka (melee) + Squig Jaws (extra) | 81 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.64Slugga + Stikka (ranged) + Saddlegit's Shiv | 5.95Big Choppa + Stikka (melee) + Squig Jaws (extra) | 85 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.32Slugga + Stikka (ranged) + Saddlegit's Shiv | 3.31Big Choppa + Stikka (melee) + Squig Jaws (extra) | 76 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.23Slugga + Stikka (ranged) + Saddlegit's Shiv | 2.77Big Choppa + Stikka (melee) + Squig Jaws (extra) | 69 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.13Slugga + Stikka (ranged) + Saddlegit's Shiv | 1.38Big Choppa + Stikka (melee) + Squig Jaws (extra) | 55 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 51.4 | 34 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 38.6 | 47 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 10.3 | 33 |
| EliteS6 AP-2 D3 (elite melee, precision) | 6.86 | 17 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.60 | 39 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 82 |
| Action economyUnits per 100 pts: cheap bodies for actions | 28 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 47 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Stats, wargear options and rules: see the official Orks codex. How these scores work.