🎲 Tactical Reroll

Squighog Boyz Orks · Mounted

Value54
Offense81
Defense27
Utility35
Points140
Models4

Squighog Boyz comes as 4 models for 140 points in the Orks army. On points efficiency the unit ranks 31st of 58 Orks units overall and 3rd of 4 among mounted, with a value score of 54/100 (offense 81, defense 27). Per point, the unit hits hardest into MEQ (85th percentile) and is toughest against special (47th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Big Choppa, Squig Jaws, Slugga, Stikka (melee), Stikka (ranged), Saddlegit's Shiv): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry0.89Slugga + Stikka (ranged) + Saddlegit's Shiv6.20Big Choppa + Stikka (melee) + Squig Jaws (extra)81
MEQ5 × T4 Sv3+ W2 infantry0.64Slugga + Stikka (ranged) + Saddlegit's Shiv5.95Big Choppa + Stikka (melee) + Squig Jaws (extra)85
TEQ5 × T5 Sv2+ 4++ W3 infantry0.32Slugga + Stikka (ranged) + Saddlegit's Shiv3.31Big Choppa + Stikka (melee) + Squig Jaws (extra)76
Light vehicleT10 Sv3+ W12 vehicle0.23Slugga + Stikka (ranged) + Saddlegit's Shiv2.77Big Choppa + Stikka (melee) + Squig Jaws (extra)69
Heavy vehicleT12 Sv2+ W16 vehicle0.13Slugga + Stikka (ranged) + Saddlegit's Shiv1.38Big Choppa + Stikka (melee) + Squig Jaws (extra)55

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)51.434
SpecialS5 AP-1 D1 (heavy bolter-class)38.647
PlasmaS8 AP-2 D2 (plasma, power fist)10.333
EliteS6 AP-2 D3 (elite melee, precision)6.8617
Anti-tankS12 AP-3 D6 (lascannon, melta)5.6039

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts82
Action economyUnits per 100 pts: cheap bodies for actions28
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Stats, wargear options and rules: see the official Orks codex. How these scores work.

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