Flash Gitz Orks · Infantry
Flash Gitz comes as 5 models for 105 points in the Orks army. On points efficiency the unit ranks 11th of 58 Orks units overall and 2nd of 8 among infantry, with a value score of 72/100 (offense 93, defense 52). Per point, the unit hits hardest into light vehicle (93rd percentile) and is toughest against anti-tank (69th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Choppa, ➤ Snazzgun - Cutta, ➤ Snazzgun - Dakka, ➤ Snazzgun - Kill Shot): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 6.74Snazzgun (Dakka) | 6.94Choppa | 86 |
| MEQ5 × T4 Sv3+ W2 infantry | 6.55Snazzgun (Dakka) | 4.23Choppa | 89 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 3.81Snazzgun (Dakka) | 2.12Choppa | 84 |
| Light vehicleT10 Sv3+ W12 vehicle | 4.72Snazzgun (Dakka) | 1.06Choppa | 93 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 2.38Snazzgun (Dakka) | 0.70Choppa | 80 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 85.7 | 54 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 42.9 | 52 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 17.1 | 69 |
| EliteS6 AP-2 D3 (elite melee, precision) | 8.57 | 27 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.78 | 69 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 80 |
| Action economyUnits per 100 pts: cheap bodies for actions | 43 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Orks infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Meganobz2 models | 75 | 77 | 87 | 67 | 23 | 5.93 | 5.92 | 3.66 | 3.56 | 1.78 |
| Nobz5 models | 125 | 68 | 96 | 39 | 18 | 6.51 | 7.23 | 5.20 | 5.27 | 2.67 |
| Breaka Boyz6 models | 135 | 62 | 99 | 24 | 18 | 6.79 | 7.08 | 9.46 | 8.32 | 6.51 |
| Stormboyz5 models | 70 | 56 | 81 | 31 | 92 | 8.86 | 7.17 | 3.62 | 1.80 | 1.27 |
| Kommandos10 models | 125 | 52 | 64 | 39 | 83 | 7.54 | 5.26 | 2.67 | 1.33 | 0.89 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Orks codex. How these scores work.