Gorkanaut Orks · Vehicles
Gorkanaut is a single model for 325 points in the Orks army. On points efficiency the unit ranks 16th of 58 Orks units overall and 3rd of 16 among vehicles, with a value score of 67/100 (offense 47, defense 87). Per point, the unit hits hardest into heavy vehicle (87th percentile) and is toughest against elite (95th percentile).
🚚 Transport
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (➤ Deffstorm Mega-shoota - Point Blank, ➤ Deffstorm Mega-shoota - Aimed, Klaw of Gork, ➤ Rokkit Launcha - Busta, ➤ Rokkit Launcha - Blasta, Skorcha, Dual Big Shoota): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.98Deffstorm Mega-shoota (Point Blank) + Rokkit Launcha (Blasta) + Skorcha + Dual Big Shoota | 1.03Klaw of Gork | 35 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.01Deffstorm Mega-shoota (Point Blank) + Rokkit Launcha (Busta) + Skorcha + Dual Big Shoota | 1.70Klaw of Gork | 22 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.35Deffstorm Mega-shoota (Point Blank) + Rokkit Launcha (Busta) + Skorcha + Dual Big Shoota | 1.54Klaw of Gork | 30 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.38Deffstorm Mega-shoota (Aimed) + Rokkit Launcha (Busta) + Skorcha + Dual Big Shoota | 3.06Klaw of Gork | 76 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.75Deffstorm Mega-shoota (Aimed) + Rokkit Launcha (Busta) + Skorcha + Dual Big Shoota | 2.98Klaw of Gork | 87 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 222 | 89 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 111 | 92 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 18.5 | 75 |
| EliteS6 AP-2 D3 (elite melee, precision) | 25.8 | 95 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.71 | 40 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 54 |
| Action economyUnits per 100 pts: cheap bodies for actions | 7 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 40 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Orks vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Morkanaut1 model | 345 | 63 | 42 | 84 | 26 | 2.29 | 2.00 | 1.93 | 2.63 | 2.43 |
| Wazbom Blastajet1 model | 215 | 30 | 32 | 29 | 0 | 1.55 | 2.06 | 2.09 | 2.38 | 1.24 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Orks codex. How these scores work.