Breaka Boyz Orks · Infantry
Breaka Boyz comes as 6 models for 135 points in the Orks army. On points efficiency the unit ranks 20th of 58 Orks units overall and 4th of 8 among infantry, with a value score of 62/100 (offense 99, defense 24). Per point, the unit hits hardest into heavy vehicle (100th percentile) and is toughest against anti-tank (49th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (➤ Smash Hammer - Hunter (Hunter: MONSTER/VEHICLE), ➤ Smash Hammer - Standard, Choppa, Rokkit pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 0.21Rokkit pistol | 6.79Smash Hammer (Hunter (Hunter: MONSTER/VEHICLE))◇ option: Knucklebustas · 1.56 per model | 86 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.27Rokkit pistol | 7.08Smash Hammer (Hunter (Hunter: MONSTER/VEHICLE))◇ option: Knucklebustas · 1.61 per model | 93 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.31Rokkit pistol | 9.46Smash Hammer (Hunter (Hunter: MONSTER/VEHICLE)) | 100 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.25Rokkit pistol | 8.32Smash Hammer (Hunter (Hunter: MONSTER/VEHICLE)) | 99 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.12Rokkit pistol | 6.51Smash Hammer (Hunter (Hunter: MONSTER/VEHICLE)) | 100 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 53.3 | 35 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 26.7 | 32 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 8.00 | 18 |
| EliteS6 AP-2 D3 (elite melee, precision) | 8.00 | 23 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.22 | 49 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 78 |
| Action economyUnits per 100 pts: cheap bodies for actions | 30 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Orks infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Flash Gitz5 models | 105 | 72 | 93 | 52 | 25 | 6.94 | 6.55 | 3.81 | 4.72 | 2.38 |
| Nobz5 models | 125 | 68 | 96 | 39 | 18 | 6.51 | 7.23 | 5.20 | 5.27 | 2.67 |
| Tankbustas6 models | 145 | 57 | 93 | 21 | 15 | 4.57 | 5.49 | 6.61 | 6.34 | 4.04 |
| Kommandos10 models | 125 | 52 | 64 | 39 | 83 | 7.54 | 5.26 | 2.67 | 1.33 | 0.89 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Orks codex. How these scores work.