Nobz Orks · Infantry
Nobz comes as 5 models for 125 points in the Orks army. On points efficiency the unit ranks 15th of 58 Orks units overall and 3rd of 8 among infantry, with a value score of 68/100 (offense 96, defense 39). Per point, the unit hits hardest into light vehicle (95th percentile) and is toughest against plasma (56th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Kustom Krumpa, Kustom Shoota): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.96Kustom Shoota◇ option: Big Skorcha · 1.99 per model | 6.51Kustom Krumpa◇ option: Big Choppa · 1.74 per model | 83 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.33Kustom Shoota◇ option: Big Skorcha · 1.32 per model | 7.23Kustom Krumpa◇ option: Kustom Choppa · 1.84 per model | 93 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.59Kustom Shoota◇ option: Big Skorcha · 0.67 per model | 5.20Kustom Krumpa | 95 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.04Kustom Shoota◇ option: Kustom Big Shoota · 0.52 per model | 5.27Kustom Krumpa | 95 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.52Kustom Shoota◇ option: Kustom Big Shoota · 0.26 per model | 2.67Kustom Krumpa | 83 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 72.0 | 47 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 36.0 | 44 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 14.4 | 56 |
| EliteS6 AP-2 D3 (elite melee, precision) | 7.20 | 19 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.53 | 54 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 75 |
| Action economyUnits per 100 pts: cheap bodies for actions | 34 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Orks infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Flash Gitz5 models | 105 | 72 | 93 | 52 | 25 | 6.94 | 6.55 | 3.81 | 4.72 | 2.38 |
| Breaka Boyz6 models | 135 | 62 | 99 | 24 | 18 | 6.79 | 7.08 | 9.46 | 8.32 | 6.51 |
| Tankbustas6 models | 145 | 57 | 93 | 21 | 15 | 4.57 | 5.49 | 6.61 | 6.34 | 4.04 |
| Kommandos10 models | 125 | 52 | 64 | 39 | 83 | 7.54 | 5.26 | 2.67 | 1.33 | 0.89 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Orks codex. How these scores work.