Killa Kans Orks · Vehicles
Killa Kans come as 3 models for 130 points in the Orks army. On points efficiency the unit ranks 8th of 58 Orks units overall and 2nd of 16 among vehicles, with a value score of 77/100 (offense 75, defense 78). Per point, the unit hits hardest into chaff (81st percentile) and is toughest against elite (87th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Kan Klaw, ➤ Kan Blasta - Kill Shot, ➤ Kan Blasta - Point Blank, ➤ Kan Blasta - Dakka): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 6.26Kan Blasta (Point Blank) | 2.88Kan Klaw | 81 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.08Kan Blasta (Point Blank) | 3.81Kan Klaw | 58 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.88Kan Blasta (Kill Shot) | 3.46Kan Klaw | 79 |
| Light vehicleT10 Sv3+ W12 vehicle | 2.31Kan Blasta (Kill Shot) | 2.30Kan Klaw | 60 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.15Kan Blasta (Kill Shot) | 1.73Kan Klaw | 65 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 104 | 60 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 69.2 | 75 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 15.6 | 61 |
| EliteS6 AP-2 D3 (elite melee, precision) | 20.8 | 87 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.70 | 69 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 79 |
| Action economyUnits per 100 pts: cheap bodies for actions | 32 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 35 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Orks vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Deff Dread1 model | 130 | 63 | 58 | 69 | 14 | 2.14 | 2.85 | 3.21 | 3.41 | 1.92 |
| Gunwagon1 model | 150 | 61 | 24 | 97 | 57 | 2.22 | 2.96 | 1.50 | 1.19 | 0.89 |
| Battlewagon1 model | 150 | 57 | 24 | 89 | 57 | 2.22 | 2.96 | 1.50 | 1.19 | 0.89 |
| Dakkajet1 model | 125 | 49 | 23 | 76 | 2 | 3.26 | 1.78 | 1.19 | 1.42 | 0.83 |
| Burna-bommer1 model | 125 | 47 | 19 | 76 | 2 | 3.26 | 1.69 | 1.03 | 1.20 | 0.63 |
| Blitza-bommer1 model | 115 | 47 | 11 | 82 | 2 | 2.25 | 1.21 | 0.75 | 0.94 | 0.54 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Orks codex. How these scores work.