Painboy Orks · Characters
Painboy is a single model for 45 points in the Orks army. On points efficiency the unit ranks 41st of 58 Orks units overall and 9th of 19 among characters, with a value score of 48/100 (offense 89, defense 6). Per point, the unit hits hardest into TEQ (92nd percentile) and is toughest against small arms (17th percentile).
🏃 Action unit
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Dok's Toolz, ’Urty syringe): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 4.44Dok's Toolz + ’Urty syringe (extra) | 59 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 6.30Dok's Toolz + ’Urty syringe (extra) | 88 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 4.63Dok's Toolz + ’Urty syringe (extra) | 92 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 3.83Dok's Toolz + ’Urty syringe (extra) | 88 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 2.35Dok's Toolz + ’Urty syringe (extra) | 79 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 30.0 | 17 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 16.0 | 9 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 6.67 | 12 |
| EliteS6 AP-2 D3 (elite melee, precision) | 3.33 | 2 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 3.63 | 8 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 49 |
| Action economyUnits per 100 pts: cheap bodies for actions | 97 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Orks characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Bigboss1 model | 50 | 55 | 87 | 23 | 34 | 5.56 | 5.93 | 3.81 | 2.96 | 2.22 |
| Bannernob1 model | 35 | 53 | 72 | 33 | 71 | 5.08 | 6.77 | 3.43 | 1.69 | 1.27 |
| Upstart Gretchin [Crucible]1 model | 40 | 49 | 94 | 3 | 100 | 5.56 | 7.41 | 3.90 | 4.44 | 3.33 |
| Mek1 model | 45 | 36 | 58 | 13 | 40 | 2.78 | 3.70 | 3.33 | 2.22 | 1.67 |
| Warphead [Crucible]1 model | 65 | 35 | 66 | 4 | 44 | 3.42 | 4.56 | 2.40 | 2.73 | 2.05 |
| Weirdboy1 model | 65 | 34 | 63 | 4 | 17 | 5.13 | 6.84 | 2.67 | 1.28 | 1.03 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Orks codex. How these scores work.