Deffkoptas Orks · Mounted
Deffkoptas come as 3 models for 80 points in the Orks army. On points efficiency the unit ranks 4th of 58 Orks units overall and 1st of 4 among mounted, with a value score of 81/100 (offense 86, defense 76). Per point, the unit hits hardest into light vehicle (89th percentile) and is toughest against elite (81st percentile).
🪂 Deep Strike🪽 Fly
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (➤ Rokkit Launcha- Busta, ➤ Rokkit Launcha - Blasta, Slugga, Spinnin’ Blades, Choppa): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 5.21Rokkit Launcha- Busta (➤ Rokkit Launcha- Busta) + Rokkit Launcha (Blasta) + Slugga◇ option: Kustom Mega-blasta · 0.92 per model | 5.55Spinnin’ Blades | 74 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.99Rokkit Launcha- Busta (➤ Rokkit Launcha- Busta) + Rokkit Launcha (Blasta) + Slugga◇ option: Kustom Mega-blasta · 1.22 per model | 3.33Spinnin’ Blades | 61 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 3.79Rokkit Launcha- Busta (➤ Rokkit Launcha- Busta) + Rokkit Launcha (Blasta) + Slugga◇ option: Kustom Mega-blasta · 1.25 per model | 1.67Spinnin’ Blades | 84 |
| Light vehicleT10 Sv3+ W12 vehicle | 4.13Rokkit Launcha- Busta (➤ Rokkit Launcha- Busta) + Rokkit Launcha (Blasta) + Slugga◇ option: Kustom Mega-blasta · 1.33 per model | 0.83Spinnin’ Blades | 89 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 2.69Rokkit Launcha- Busta (➤ Rokkit Launcha- Busta) + Rokkit Launcha (Blasta) + Slugga◇ option: Kustom Mega-blasta · 1.00 per model | 0.56Spinnin’ Blades | 84 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 90.0 | 54 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 67.5 | 73 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 13.5 | 51 |
| EliteS6 AP-2 D3 (elite melee, precision) | 18.0 | 81 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.57 | 77 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 88 |
| Action economyUnits per 100 pts: cheap bodies for actions | 63 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 94 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Orks mounted
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Warbikers3 models | 75 | 56 | 61 | 52 | 79 | 5.33 | 4.94 | 2.49 | 1.93 | 0.96 |
| Wartrakks1 model | 70 | 46 | 57 | 34 | 77 | 3.04 | 3.39 | 3.19 | 2.75 | 1.38 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Orks codex. How these scores work.