Ritual of Regeneration Thousand Sons detachment · 11th edition
What Ritual of Regeneration does for Thousand Sons, in our own words: its rules and enhancements, any stratagems that change an attack, the units they name and how often winning lists take it.
What its rules do
- Sorcerous Invigoration: Healing.
In our own words, as the calculator applies them; see the codex for the rules.
Enhancements
The 2 enhancements Ritual of Regeneration offers, with their points and who can take each, in our words.
- Eruption of Vitality 35 pts · for INFANTRY/MOUNTED THOUSAND SONS PSYKER: Once, comes back on a 2+ with 3 wounds.
- Curse of Life 20 pts · for INFANTRY/MOUNTED THOUSAND SONS PSYKER: +3 to its Ritual heals.
Stratagems that change an attack
The stratagem of Ritual of Regeneration that changes the dice, in our words, as the calculator plays it.
- Feel No Pain 5+ against mortal wounds 1 CP · when attacked · for PSYKER
Questions
Which units are best in Ritual of Regeneration?
By our maths none of Ritual of Regeneration's rules add to a unit's damage against Marine-type infantry.
How often is Ritual of Regeneration played?
We have no recent winning lists for its army.
What enhancements does Ritual of Regeneration have?
Ritual of Regeneration offers 2: Eruption of Vitality (35 pts) and Curse of Life (20 pts).