Warpforged Cabal Thousand Sons detachment · 11th edition
What Warpforged Cabal does for Thousand Sons, in our own words: its rules and enhancements, any stratagems that change an attack, the units they name and how often winning lists take it.
What its rules do
- Warpfire Infusion: Single-die re-rolls and Deadly Demise.
In our own words, as the calculator applies them; see the codex for the rules.
Enhancements
The 4 enhancements Warpforged Cabal offers, with their points and who can take each, in our words.
- Warp Syphon 5 pts · for THOUSAND SONS model: Re-roll a Channel the Warp die for a mortal wound on a vehicle.
- The Perplexing Cloak 20 pts · for THOUSAND SONS INFANTRY model: Lone Operative near vehicles.
- Biomechanical Mutation 15 pts · for THOUSAND SONS model: A vehicle within 6" regains D3 wounds.
- Warp-cursed Runemaster 10 pts · for THOUSAND SONS model: +6" on its Rituals near vehicles.
Stratagems that change an attack
The 3 stratagems of Warpforged Cabal that change the dice, in our words, as the calculator plays them.
- AP worsened by 1 1 CP · when attacked · for VEHICLE
- Ignores hit minuses 1 CP · shooting or melee · for VEHICLE
- +1 to wound 2 CP · shooting · for VEHICLE
Questions
Which units are best in Warpforged Cabal?
By our maths none of Warpforged Cabal's rules add to a unit's damage against Marine-type infantry.
How often is Warpforged Cabal played?
We have no recent winning lists for its army.
What enhancements does Warpforged Cabal have?
Warpforged Cabal offers 4: Warp Syphon (5 pts), The Perplexing Cloak (20 pts), Biomechanical Mutation (15 pts) and Warp-cursed Runemaster (10 pts).