Hexwarp Thrallband Thousand Sons detachment · 11th edition
What Hexwarp Thrallband does to the dice, by our own maths: the Thousand Sons units it lifts most, how often winning lists take it, and lists that did.
What it changes on the dice
- Psychic: re-roll 1s to wound
- Psychic: +1 to wound
In our own words, as the calculator applies them; see the codex for the rules.
Units Hexwarp Thrallband lifts most
Damage added against Marine-type infantry with its attack effects on, our maths.
- Flamers +33%
- Tzaangor Enlightened +25%
- Chaos Spawn +24%
- Screamers +23%
- Sekhetar Robots +14%
Try Flamers with Hexwarp Thrallband
Questions
Which units are best in Hexwarp Thrallband?
By our maths the units Hexwarp Thrallband lifts most are Flamers (+33%), Tzaangor Enlightened (+25%), Chaos Spawn (+24%), in damage added against Marine-type infantry.
How often is Hexwarp Thrallband played?
We have no recent winning lists for its army.