Grand Coven Thousand Sons detachment · 11th edition
What Grand Coven does to the dice, by our own maths: the Thousand Sons units it lifts most, how often winning lists take it, and lists that did.
What it changes on the dice
- Psychic: +1 to wound
- Psychic: Devastating Wounds
In our own words, as the calculator applies them; see the codex for the rules.
Units Grand Coven lifts most
Damage added against Marine-type infantry with its attack effects on, our maths.
- Tzaangors +50%
- Flamers +33%
- Tzaangor Enlightened +25%
- Chaos Spawn +24%
- Screamers +23%
Try Tzaangors with Grand Coven
Questions
Which units are best in Grand Coven?
By our maths the units Grand Coven lifts most are Tzaangors (+50%), Flamers (+33%), Tzaangor Enlightened (+25%), in damage added against Marine-type infantry.
How often is Grand Coven played?
We have no recent winning lists for its army.