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Best Thousand Sons detachments 11th edition · ranked by winning lists

Every Thousand Sons detachment, ranked by how many winning Thousand Sons lists played it, with what it changes on the dice in our own words and the units it lifts most. No winning Thousand Sons lists in the last two months, so they're in order of what our maths says they add.

A winning list here is one that finished in the top quarter of its event. An army can take up to three detachments, so the shares add up to more than 100%.

  1. Psychic: +1 to wound · Psychic: Devastating Wounds

    Lifts most: Tzaangors +50% · Flamers +33% · Tzaangor Enlightened +25%

  2. Psychic: re-roll 1s to wound · Psychic: +1 to wound

    Lifts most: Flamers +33% · Tzaangor Enlightened +25% · Chaos Spawn +24%

  3. +1 to wound (sacrifice) · -1 to wound (sacrifice)

    Lifts most: Chaos Spawn (Flesh Change) +25% · Tzaangor Enlightened +25% · Tzaangors +25%

  4. 4+ invuln vs shooting near daemons

  5. +1 armour save vs Damage 1

  6. +1 to hit in melee near psyker

Also in the book: Ritual of Regeneration, Servants of Change, Warpforged Cabal. We don't model their rules yet and no winning list in this window played them, so they aren't ranked. Boarding Patrol detachments, and other chapters' own, aren't listed.

Thousand Sons tier list ›