Warpmeld Pact Thousand Sons detachment · 11th edition
What Warpmeld Pact does to the dice, by our own maths: the Thousand Sons units it lifts most, how often winning lists take it, and lists that did.
What it changes on the dice
- +1 to wound (sacrifice)
- -1 to wound (sacrifice)
In our own words, as the calculator applies them; see the codex for the rules.
Units Warpmeld Pact lifts most
Damage added against Marine-type infantry with its attack effects on, our maths.
- Chaos Spawn (Flesh Change) +25%
- Tzaangor Enlightened +25%
- Tzaangors +25%
- Chaos Spawn +24%
- Tzaangor Enlightened with Fatecaster greatbows +14%
Try Chaos Spawn (Flesh Change) with Warpmeld Pact
Questions
Which units are best in Warpmeld Pact?
By our maths the units Warpmeld Pact lifts most are Chaos Spawn (Flesh Change) (+25%), Tzaangor Enlightened (+25%), Tzaangors (+25%), in damage added against Marine-type infantry.
How often is Warpmeld Pact played?
We have no recent winning lists for its army.