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Wardens of Ultramar Ultramarines · Epic Heroes

Value81
Offense77
Defense85
Utility23
Points120
Models6

Wardens of Ultramar comes as 6 models for 120 points in the Ultramarines army. On points efficiency the unit ranks 6th of 98 Ultramarines units overall and 1st of 11 among epic heroes, with a value score of 81/100 (offense 77, defense 85). Per point, the unit hits hardest into chaff (91st percentile) and is toughest against elite (89th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Close combat weapon, Bolt Rifle, Heavy Bolt Pistol, Master-crafted power weapon, Archeotech Laspistol, Power Weapon, Astropathic Blast, Force Stave): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.70Bolt Rifle + Astropathic Blast + Archeotech Laspistol + Heavy Bolt Pistol7.84Master-crafted power weapon + Power Weapon + Close combat weapon + Force Stave91
MEQ5 × T4 Sv3+ W2 infantry1.53Bolt Rifle + Astropathic Blast + Heavy Bolt Pistol + Archeotech Laspistol6.06Master-crafted power weapon + Power Weapon + Force Stave + Close combat weapon86
TEQ5 × T5 Sv2+ 4++ W3 infantry0.68Bolt Rifle + Astropathic Blast + Heavy Bolt Pistol + Archeotech Laspistol3.03Master-crafted power weapon + Power Weapon + Force Stave + Close combat weapon71
Light vehicleT10 Sv3+ W12 vehicle0.46Bolt Rifle + Astropathic Blast + Heavy Bolt Pistol + Archeotech Laspistol1.85Master-crafted power weapon + Power Weapon + Close combat weapon + Force Stave47
Heavy vehicleT12 Sv2+ W16 vehicle0.31Bolt Rifle + Astropathic Blast + Heavy Bolt Pistol + Archeotech Laspistol1.31Master-crafted power weapon + Power Weapon + Force Stave + Close combat weapon54

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)12065
SpecialS5 AP-1 D1 (heavy bolter-class)60.068
PlasmaS8 AP-2 D2 (plasma, power fist)18.072
EliteS6 AP-2 D3 (elite melee, precision)22.589
Anti-tankS12 AP-3 D6 (lascannon, melta)11.488

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts81
Action economyUnits per 100 pts: cheap bodies for actions37
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Ultramarines epic heroes

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Chief Librarian Tigurius1 model8548889217.316.734.213.051.31
Captain Sicarius1 model85487620214.315.742.942.611.96
Cato Sicarius1 model105478015105.714.233.972.911.59
Captain Titus1 model100455337134.635.503.031.110.74
Uriel Ventris1 model10538688104.765.023.092.540.95
Victrix Honour Guard1 model1101323362.523.371.630.840.63

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Ultramarines codex. How these scores work.

See all Ultramarines rankings