🎲 Tactical Reroll

Bloodcrushers World Eaters · Mounted

Value79
Offense74
Defense85
Utility76
Points95
Models3

Bloodcrushers come as 3 models for 95 points in the World Eaters army. On points efficiency the unit ranks 3rd of 36 World Eaters units overall and 1st of 1 among mounted, with a value score of 79/100 (offense 74, defense 85). Per point, the unit hits hardest into chaff (88th percentile) and is toughest against elite (97th percentile).

🪂 Deep Strike

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Hellblade, Bladed horn): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry7.13Hellblade + Bladed horn (extra)88
MEQ5 × T4 Sv3+ W2 infantry5.79Hellblade + Bladed horn (extra)83
TEQ5 × T5 Sv2+ 4++ W3 infantry3.22Hellblade + Bladed horn (extra)74
Light vehicleT10 Sv3+ W12 vehicle1.99Hellblade + Bladed horn (extra)52
Heavy vehicleT12 Sv2+ W16 vehicle1.05Hellblade + Bladed horn (extra)44

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)11464
SpecialS5 AP-1 D1 (heavy bolter-class)75.878
PlasmaS8 AP-2 D2 (plasma, power fist)14.255
EliteS6 AP-2 D3 (elite melee, precision)28.497
Anti-tankS12 AP-3 D6 (lascannon, melta)11.388

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts85
Action economyUnits per 100 pts: cheap bodies for actions50
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts84
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Stats, wargear options and rules: see the official World Eaters codex. How these scores work.

See all World Eaters rankings