Troupe Master Aeldari · Characters
Troupe Master is a single model for 75 points in the Aeldari army. On points efficiency the unit ranks 52nd of 79 Aeldari units overall and 9th of 17 among characters, with a value score of 38/100 (offense 67, defense 9). Per point, the unit hits hardest into heavy vehicle (77th percentile) and is toughest against anti-tank (30th percentile).
👑 Leader
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Harlequin's Special Weapon, Shuriken Pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 0.62Shuriken Pistol◇ option: Neuro Disruptor · 0.69 per model | 3.89Harlequin's Special Weapon | 50 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.28Shuriken Pistol◇ option: Fusion Pistol · 1.27 per model | 4.44Harlequin's Special Weapon◇ option: Troupe Master's Blade · 4.17 per model | 68 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.12Shuriken Pistol◇ option: Fusion Pistol · 0.69 per model | 2.54Harlequin's Special Weapon◇ option: Troupe Master's Blade · 2.33 per model | 60 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.09Shuriken Pistol◇ option: Fusion Pistol · 0.97 per model | 2.22Harlequin's Special Weapon | 58 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.06Shuriken Pistol◇ option: Fusion Pistol · 0.81 per model | 2.22Harlequin's Special Weapon | 77 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 16.0 | 4 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 16.0 | 9 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 6.40 | 10 |
| EliteS6 AP-2 D3 (elite melee, precision) | 6.40 | 13 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.08 | 30 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 19 |
| Action economyUnits per 100 pts: cheap bodies for actions | 69 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 35 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Aeldari characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Ynnari Archon1 model | 85 | 56 | 42 | 70 | 31 | 3.27 | 4.36 | 2.74 | 1.09 | 0.82 |
| Clanblade1 model | 70 | 50 | 94 | 6 | 82 | 7.01 | 7.28 | 3.70 | 3.77 | 2.80 |
| Farseer Skyrunner1 model | 60 | 49 | 64 | 33 | 98 | 6.33 | 4.07 | 3.34 | 1.91 | 0.77 |
| Autarch Wayleaper1 model | 70 | 48 | 83 | 13 | 85 | 3.97 | 5.29 | 4.76 | 3.97 | 1.59 |
| Stonesinger1 model | 60 | 47 | 84 | 9 | 69 | 7.38 | 5.55 | 3.79 | 2.35 | 1.73 |
| Autarch1 model | 75 | 45 | 78 | 11 | 87 | 3.70 | 4.94 | 4.44 | 3.70 | 1.48 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Aeldari codex. How these scores work.