Warlock Aeldari · Characters
Warlock is a single model for 40 points in the Aeldari army. On points efficiency the unit ranks 73rd of 79 Aeldari units overall and 15th of 17 among characters, with a value score of 20/100 (offense 26, defense 13). Per point, the unit hits hardest into chaff (64th percentile) and is toughest against anti-tank (61st percentile).
🏃 Action unit
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Destructor, Shuriken Pistol, Witchblade): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 4.86Destructor | 1.85Witchblade | 64 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.92Destructor | 1.85Witchblade | 41 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.46Destructor | 0.90Witchblade | 28 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.73Destructor | 0.37Witchblade | 16 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.49Destructor | 0.18Witchblade | 17 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 15.0 | 3 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 15.0 | 7 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 6.00 | 8 |
| EliteS6 AP-2 D3 (elite melee, precision) | 6.00 | 10 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.00 | 61 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 56 |
| Action economyUnits per 100 pts: cheap bodies for actions | 99 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 30 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Aeldari characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Ynnari Succubus1 model | 45 | 51 | 68 | 34 | 79 | 7.41 | 4.94 | 3.70 | 1.24 | 0.93 |
| Farseer Skyrunner1 model | 60 | 49 | 64 | 33 | 98 | 6.33 | 4.07 | 3.34 | 1.91 | 0.77 |
| Stonesinger1 model | 60 | 47 | 84 | 9 | 69 | 7.38 | 5.55 | 3.79 | 2.35 | 1.73 |
| Shadowseer1 model | 50 | 31 | 35 | 27 | 98 | 3.70 | 3.54 | 2.13 | 1.11 | 0.74 |
| Farseer1 model | 65 | 29 | 44 | 15 | 53 | 4.70 | 3.24 | 2.86 | 1.59 | 0.60 |
| Spiritseer1 model | 50 | 12 | 7 | 16 | 72 | 1.85 | 1.52 | 0.91 | 0.37 | 0.18 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Aeldari codex. How these scores work.