Vypers Aeldari · Vehicles
Vypers is a single model for 75 points in the Aeldari army. On points efficiency the unit ranks 42nd of 79 Aeldari units overall and 9th of 13 among vehicles, with a value score of 44/100 (offense 62, defense 26). Per point, the unit hits hardest into light vehicle (89th percentile) and is toughest against special (56th percentile).
🪽 Fly
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Wraithbone Hull, Bright Lance, Shuriken Cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.69Bright Lance + Shuriken Cannon◇ option: Scatter Laser · 2.67 per model | 1.11Wraithbone Hull | 28 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.23Bright Lance + Shuriken Cannon◇ option: Starcannon · 2.31 per model | 0.44Wraithbone Hull | 48 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.35Bright Lance + Shuriken Cannon◇ option: Starcannon · 1.03 per model | 0.22Wraithbone Hull | 53 |
| Light vehicleT10 Sv3+ W12 vehicle | 4.05Bright Lance + Shuriken Cannon | 0.22Wraithbone Hull | 89 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 2.30Bright Lance + Shuriken Cannon | 0.06Wraithbone Hull | 79 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 72.0 | 47 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 48.0 | 56 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 9.00 | 24 |
| EliteS6 AP-2 D3 (elite melee, precision) | 8.00 | 23 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 4.15 | 14 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 60 |
| Action economyUnits per 100 pts: cheap bodies for actions | 69 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 84 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Aeldari vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Ynnari Raider1 model | 70 | 57 | 29 | 85 | 97 | 1.19 | 1.32 | 1.19 | 2.91 | 1.75 |
| Starweaver1 model | 70 | 57 | 65 | 49 | 94 | 4.17 | 4.29 | 2.47 | 2.86 | 1.43 |
| Starfangs1 model | 70 | 53 | 76 | 31 | 84 | 5.56 | 6.33 | 3.20 | 2.65 | 1.06 |
| Ynnari Venom1 model | 65 | 23 | 22 | 24 | 96 | 3.05 | 3.02 | 1.78 | 0.76 | 0.48 |
| War Walkers1 model | 80 | 20 | 2 | 38 | 65 | 1.11 | 0.56 | 0.21 | 0.14 | 0.07 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Aeldari codex. How these scores work.