🎲 Tactical Reroll

Warp Spiders Aeldari · Infantry

Value45
Offense69
Defense21
Utility74
Points105
Models5

Warp Spiders come as 5 models for 105 points in the Aeldari army. On points efficiency the unit ranks 37th of 79 Aeldari units overall and 9th of 18 among infantry, with a value score of 45/100 (offense 69, defense 21). Per point, the unit hits hardest into chaff (94th percentile) and is toughest against anti-tank (76th percentile).

🪂 Deep Strike🪽 Fly

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Death spinner, Close Combat Weapon, Exarch's Deathspinner): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry8.66Death spinner + Exarch's Deathspinner2.12Close Combat Weapon◇ option: Powerblade Array · 2.00 per model94
MEQ5 × T4 Sv3+ W2 infantry4.80Death spinner + Exarch's Deathspinner0.70Close Combat Weapon◇ option: Powerblade Array · 2.00 per model72
TEQ5 × T5 Sv2+ 4++ W3 infantry2.59Death spinner + Exarch's Deathspinner0.35Close Combat Weapon◇ option: Powerblade Array · 2.19 per model62
Light vehicleT10 Sv3+ W12 vehicle1.85Death spinner + Exarch's Deathspinner0.35Close Combat Weapon◇ option: Powerblade Array · 2.01 per model47
Heavy vehicleT12 Sv2+ W16 vehicle1.02Death spinner + Exarch's Deathspinner◇ option: Death Weavers · 0.36 per model0.18Close Combat Weapon◇ option: Powerblade Array · 1.60 per model42

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)21.49
SpecialS5 AP-1 D1 (heavy bolter-class)14.37
PlasmaS8 AP-2 D2 (plasma, power fist)8.5723
EliteS6 AP-2 D3 (elite melee, precision)8.5727
Anti-tankS12 AP-3 D6 (lascannon, melta)8.5776

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts80
Action economyUnits per 100 pts: cheap bodies for actions43
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts94
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Aeldari infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Wraithblades5 models140847889145.716.353.531.981.49
Troupe5 models85679242828.534.904.363.273.27
Striking Scorpions5 models756590419811.47.363.582.671.88
Howling Banshees5 models85648742516.548.335.202.181.63
Ynnari Incubi5 models80639036528.307.993.432.782.08
Dark Reapers5 models95527925304.683.904.393.511.75

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Aeldari codex. How these scores work.

See all Aeldari rankings