Attilan Rough Riders Astra Militarum · Mounted
Attilan Rough Riders come as 5 models for 60 points in the Astra Militarum army. On points efficiency the unit ranks 3rd of 75 Astra Militarum units overall and 1st of 2 among mounted, with a value score of 79/100 (offense 99, defense 59). Per point, the unit hits hardest into heavy vehicle (99th percentile) and is toughest against anti-tank (89th percentile).
🏃 Action unit
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Laspistol, Lasgun, ➤ Hunting lance - frag tip, ➤ Hunting lance - melta tip, Steed's hooves): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.39Lasgun | 12.0Hunting lance (frag tip) + Steed's hooves (extra)◇ option: Power sabre · 1.69 per model | 99 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.46Lasgun | 9.45Hunting lance (melta tip) + Steed's hooves (extra)◇ option: Goad lance · 1.16 per model | 98 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.23Lasgun | 4.87Hunting lance (melta tip) + Steed's hooves (extra)◇ option: Goad lance · 0.72 per model | 94 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.23Lasgun | 6.81Hunting lance (melta tip) + Steed's hooves (extra) | 99 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.12Lasgun | 5.63Hunting lance (melta tip) + Steed's hooves (extra) | 99 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 66.7 | 44 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 37.5 | 45 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 12.0 | 44 |
| EliteS6 AP-2 D3 (elite melee, precision) | 15.0 | 68 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 11.7 | 89 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 89 |
| Action economyUnits per 100 pts: cheap bodies for actions | 87 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Astra Militarum mounted
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Death Riders5 models | 60 | 75 | 90 | 59 | 79 | 14.6 | 7.63 | 3.70 | 2.55 | 1.85 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.