Nork Deddog Astra Militarum · Epic Heroes
Nork Deddog is a single model for 60 points in the Astra Militarum army. On points efficiency the unit ranks 4th of 75 Astra Militarum units overall and 1st of 9 among epic heroes, with a value score of 77/100 (offense 96, defense 59). Per point, the unit hits hardest into MEQ (97th percentile) and is toughest against special (73rd percentile).
🏃 Action unit
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Huge knife, Ripper gun): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.85Ripper gun | 6.02Huge knife | 79 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.22Ripper gun | 8.32Huge knife | 97 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.05Ripper gun | 4.58Huge knife | 91 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.56Ripper gun | 4.17Huge knife | 89 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.37Ripper gun | 3.70Huge knife | 94 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 90.0 | 54 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 67.5 | 73 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 14.2 | 56 |
| EliteS6 AP-2 D3 (elite melee, precision) | 13.4 | 60 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.11 | 48 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 31 |
| Action economyUnits per 100 pts: cheap bodies for actions | 87 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Astra Militarum epic heroes
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Lord Marshal Dreir1 model | 75 | 44 | 47 | 41 | 77 | 6.30 | 3.30 | 2.37 | 1.59 | 0.63 |
| Commissar Graves on Foot1 model | 65 | 41 | 77 | 6 | 44 | 5.34 | 5.70 | 3.58 | 2.85 | 1.07 |
| Sly Marbo1 model | 55 | 34 | 65 | 3 | 94 | 5.26 | 6.31 | 3.59 | 1.26 | 0.84 |
| Ursula Creed1 model | 85 | 5 | 8 | 2 | 21 | 2.09 | 1.39 | 0.78 | 0.35 | 0.26 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.