๐ŸŽฒ Tactical Reroll

Cyclops Demolition Vehicle Astra Militarum ยท Vehicles

Value16
Offense0
Defense32
Utility23
Points40
Models1

Cyclops Demolition Vehicle is a single model for 40 points in the Astra Militarum army. On points efficiency the unit ranks 71st of 75 Astra Militarum units overall and 32nd of 32 among vehicles, with a value score of 16/100 (offense 0, defense 32). Per point, the unit hits hardest into chaff (0th percentile) and is toughest against elite (45th percentile).

๐Ÿƒ Action unit

โš”๏ธ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear: every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target๐ŸŽฏ Rangedโš”๏ธ Melee%ile
Chaff10 ร— T3 Sv5+ W1 infantryโ€”โ€”0
MEQ5 ร— T4 Sv3+ W2 infantryโ€”โ€”0
TEQ5 ร— T5 Sv2+ 4++ W3 infantryโ€”โ€”0
Light vehicleT10 Sv3+ W12 vehicleโ€”โ€”0
Heavy vehicleT12 Sv2+ W16 vehicleโ€”โ€”0

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)60.039
SpecialS5 AP-1 D1 (heavy bolter-class)30.035
PlasmaS8 AP-2 D2 (plasma, power fist)9.0024
EliteS6 AP-2 D3 (elite melee, precision)11.345
Anti-tankS12 AP-3 D6 (lascannon, melta)5.7240

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions99
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Astra Militarum vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Taurox1 model65571698931.281.501.371.280.85
Armoured Sentinels1 model6552499561.710.680.340.340.09
Centaur RSV1 model6546390931.280.510.260.260.06
Scout Sentinels1 model5544583872.020.810.400.400.10

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.

See all Astra Militarum rankings