🎲 Tactical Reroll

Death Company Captain Blood Angels · Characters

Value39
Offense42
Defense36
Utility36
Points70
Models1

Death Company Captain is a single model for 70 points in the Blood Angels army. On points efficiency the unit ranks 73rd of 103 Blood Angels units overall and 10th of 30 among characters, with a value score of 39/100 (offense 42, defense 36). Per point, the unit hits hardest into MEQ (64th percentile) and is toughest against anti-tank (65th percentile).

👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Master-crafted Chainsword, Heavy Bolt Pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry0.66Heavy Bolt Pistol◇ option: Inferno pistol · 0.69 per model4.63Master-crafted Chainsword◇ option: Power fist · 3.47 per model61
MEQ5 × T4 Sv3+ W2 infantry0.30Heavy Bolt Pistol◇ option: Inferno pistol · 1.16 per model4.17Master-crafted Chainsword◇ option: Power fist · 4.63 per model64
TEQ5 × T5 Sv2+ 4++ W3 infantry0.13Heavy Bolt Pistol◇ option: Inferno pistol · 0.56 per model1.66Master-crafted Chainsword◇ option: Power fist · 2.33 per model33
Light vehicleT10 Sv3+ W12 vehicle0.10Heavy Bolt Pistol◇ option: Inferno pistol · 0.56 per model1.39Master-crafted Chainsword◇ option: Power fist · 1.85 per model34
Heavy vehicleT12 Sv2+ W16 vehicle0.07Heavy Bolt Pistol◇ option: Inferno pistol · 0.46 per model0.93Master-crafted Chainsword◇ option: Power fist · 1.39 per model38

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)51.434
SpecialS5 AP-1 D1 (heavy bolter-class)25.729
PlasmaS8 AP-2 D2 (plasma, power fist)11.342
EliteS6 AP-2 D3 (elite melee, precision)9.7436
Anti-tankS12 AP-3 D6 (lascannon, melta)7.4365

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts22
Action economyUnits per 100 pts: cheap bodies for actions76
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Blood Angels characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Judiciar1 model55639729596.317.585.194.213.79
Ancient in Terminator Armour1 model65627252404.275.702.932.281.71
Techmarine1 model55568032595.055.663.682.961.41
Captain in Gravis Armour1 model80495742194.175.552.641.391.04
Captain in Terminator Armour1 model85455039473.925.222.491.310.98
Chaplain1 model60426124534.824.632.692.310.77

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Blood Angels codex. How these scores work.

See all Blood Angels rankings