🎲 Tactical Reroll

Death Company Marines Blood Angels · Infantry

Value58
Offense49
Defense66
Utility37
Points85
Models5

Death Company Marines come as 5 models for 85 points in the Blood Angels army. On points efficiency the unit ranks 42nd of 103 Blood Angels units overall and 14th of 28 among infantry, with a value score of 58/100 (offense 49, defense 66). Per point, the unit hits hardest into chaff (94th percentile) and is toughest against anti-tank (86th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Heavy Bolt Pistol, Astartes Chainsword): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.18Heavy Bolt Pistol◇ option: Hand flamer · 1.16 per model8.57Astartes Chainsword◇ option: Power weapon · 1.69 per model94
MEQ5 × T4 Sv3+ W2 infantry0.98Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.93 per model3.92Astartes Chainsword◇ option: Power fist · 1.81 per model59
TEQ5 × T5 Sv2+ 4++ W3 infantry0.44Heavy Bolt Pistol◇ option: Inferno Pistol · 0.41 per model1.74Astartes Chainsword◇ option: Power fist · 1.05 per model34
Light vehicleT10 Sv3+ W12 vehicle0.33Heavy Bolt Pistol◇ option: Inferno Pistol · 0.44 per model1.31Astartes Chainsword◇ option: Power fist · 0.89 per model32
Heavy vehicleT12 Sv2+ W16 vehicle0.22Heavy Bolt Pistol◇ option: Inferno Pistol · 0.37 per model0.87Astartes Chainsword◇ option: Thunder Hammer · 0.75 per model36

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)84.753
SpecialS5 AP-1 D1 (heavy bolter-class)42.451
PlasmaS8 AP-2 D2 (plasma, power fist)14.054
EliteS6 AP-2 D3 (elite melee, precision)14.265
Anti-tankS12 AP-3 D6 (lascannon, melta)10.686

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts83
Action economyUnits per 100 pts: cheap bodies for actions58
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Blood Angels infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Aggressor Squad3 models80839966279.609.265.315.554.17
Bladeguard Veteran Squad3 models80748662336.678.494.062.221.67
Eradicator Squad with Heavy Bolters3 models80717666276.257.303.121.881.25
Company Heroes4 models105706971227.255.732.541.591.17
Infernus Squad5 models856579513710.26.803.431.721.14
Hellblaster Squad5 models110649533246.318.554.014.203.37

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Blood Angels codex. How these scores work.

See all Blood Angels rankings