Sanguinary Guard Blood Angels · Infantry
Sanguinary Guard comes as 3 models for 120 points in the Blood Angels army. On points efficiency the unit ranks 22nd of 103 Blood Angels units overall and 8th of 28 among infantry, with a value score of 68/100 (offense 93, defense 43). Per point, the unit hits hardest into MEQ (95th percentile) and is toughest against anti-tank (73rd percentile).
🪂 Deep Strike🪽 Fly
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Encarmine Blade, Angelus Boltgun): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.48Angelus Boltgun | 6.87Encarmine Blade | 86 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.56Angelus Boltgun◇ option: Inferno Pistol · 0.87 per model | 7.62Encarmine Blade | 95 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.18Angelus Boltgun◇ option: Inferno Pistol · 0.42 per model | 4.38Encarmine Blade | 90 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.18Angelus Boltgun◇ option: Inferno Pistol · 0.44 per model | 4.61Encarmine Blade | 92 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.09Angelus Boltgun◇ option: Inferno Pistol · 0.37 per model | 1.85Encarmine Blade | 68 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 90.0 | 54 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 33.8 | 41 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 12.0 | 44 |
| EliteS6 AP-2 D3 (elite melee, precision) | 7.50 | 20 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.17 | 73 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 56 |
| Action economyUnits per 100 pts: cheap bodies for actions | 37 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 94 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Blood Angels infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Terminator Assault Squad5 models | 155 | 92 | 91 | 93 | 31 | 5.25 | 6.05 | 4.19 | 3.56 | 3.23 |
| Centurion Assault Squad3 models | 150 | 86 | 93 | 79 | 8 | 5.39 | 4.94 | 5.74 | 5.61 | 3.33 |
| Aggressor Squad3 models | 80 | 83 | 99 | 66 | 27 | 9.60 | 9.26 | 5.31 | 5.55 | 4.17 |
| Terminator Squad5 models | 160 | 79 | 81 | 76 | 29 | 5.09 | 5.65 | 3.28 | 2.77 | 2.08 |
| Bladeguard Veteran Squad3 models | 80 | 74 | 86 | 62 | 33 | 6.67 | 8.49 | 4.06 | 2.22 | 1.67 |
| Eradicator Squad with Heavy Bolters3 models | 80 | 71 | 76 | 66 | 27 | 6.25 | 7.30 | 3.12 | 1.88 | 1.25 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Blood Angels codex. How these scores work.