🎲 Tactical Reroll

Death Company Marines with Jump Packs Blood Angels · Infantry

Value37
Offense33
Defense41
Utility72
Points115
Models5

Death Company Marines with Jump Packs come as 5 models for 115 points in the Blood Angels army. On points efficiency the unit ranks 74th of 103 Blood Angels units overall and 24th of 28 among infantry, with a value score of 37/100 (offense 33, defense 41). Per point, the unit hits hardest into chaff (82nd percentile) and is toughest against anti-tank (69th percentile).

🪂 Deep Strike🪽 Fly

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Astartes Chainsword, Heavy Bolt Pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.61Heavy Bolt Pistol◇ option: Hand flamer · 1.16 per model6.33Astartes Chainsword◇ option: Power weapon · 1.69 per model82
MEQ5 × T4 Sv3+ W2 infantry0.72Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.93 per model2.90Astartes Chainsword◇ option: Power fist · 1.81 per model40
TEQ5 × T5 Sv2+ 4++ W3 infantry0.32Heavy Bolt Pistol◇ option: Inferno Pistol · 0.41 per model1.29Astartes Chainsword◇ option: Power fist · 1.05 per model24
Light vehicleT10 Sv3+ W12 vehicle0.24Heavy Bolt Pistol◇ option: Inferno Pistol · 0.44 per model0.97Astartes Chainsword◇ option: Power fist · 0.89 per model22
Heavy vehicleT12 Sv2+ W16 vehicle0.16Heavy Bolt Pistol◇ option: Inferno Pistol · 0.37 per model0.64Astartes Chainsword◇ option: Power fist · 0.67 per model25

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)62.642
SpecialS5 AP-1 D1 (heavy bolter-class)31.339
PlasmaS8 AP-2 D2 (plasma, power fist)10.335
EliteS6 AP-2 D3 (elite melee, precision)10.541
Anti-tankS12 AP-3 D6 (lascannon, melta)7.8269

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts78
Action economyUnits per 100 pts: cheap bodies for actions39
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts94
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Blood Angels infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Terminator Assault Squad5 models155929193315.256.054.193.563.23
Centurion Assault Squad3 models15086937985.394.945.745.613.33
Aggressor Squad3 models80839966279.609.265.315.554.17
Bladeguard Veteran Squad3 models80748662336.678.494.062.221.67
Eradicator Squad with Heavy Bolters3 models80717666276.257.303.121.881.25
Company Heroes4 models105706971227.255.732.541.591.17

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Blood Angels codex. How these scores work.

See all Blood Angels rankings