🎲 Tactical Reroll

Death Company Dreadnought Blood Angels · Vehicles

Value88
Offense79
Defense97
Utility15
Points150
Models1

Death Company Dreadnought is a single model for 150 points in the Blood Angels army. On points efficiency the unit ranks 2nd of 103 Blood Angels units overall and 1st of 33 among vehicles, with a value score of 88/100 (offense 79, defense 97). Per point, the unit hits hardest into light vehicle (93rd percentile) and is toughest against special (99th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Twin Icarus ironhail heavy stubber, Blood Fists, Blood Fist Bolt Rifles, Twin heavy bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.34Twin Icarus ironhail heavy stubber + Blood Fist Bolt Rifles + Twin heavy bolter2.59Blood Fists◇ option: Blood Talons (Sweep) · 6.48 per model41
MEQ5 × T4 Sv3+ W2 infantry2.25Twin Icarus ironhail heavy stubber + Blood Fist Bolt Rifles + Twin heavy bolter◇ option: Twin multi-melta · 2.32 per model3.45Blood Fists51
TEQ5 × T5 Sv2+ 4++ W3 infantry1.20Twin Icarus ironhail heavy stubber + Blood Fist Bolt Rifles + Twin heavy bolter◇ option: Twin multi-melta · 1.45 per model3.89Blood Fists84
Light vehicleT10 Sv3+ W12 vehicle0.92Twin Icarus ironhail heavy stubber + Blood Fist Bolt Rifles + Twin heavy bolter◇ option: Twin multi-melta · 2.59 per model4.66Blood Fists93
Heavy vehicleT12 Sv2+ W16 vehicle0.59Twin Icarus ironhail heavy stubber + Blood Fist Bolt Rifles + Twin heavy bolter◇ option: Twin multi-melta · 2.16 per model3.00Blood Fists87

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)34699
SpecialS5 AP-1 D1 (heavy bolter-class)17399
PlasmaS8 AP-2 D2 (plasma, power fist)29.897
EliteS6 AP-2 D3 (elite melee, precision)20.687
Anti-tankS12 AP-3 D6 (lascannon, melta)6.8959

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts60
Action economyUnits per 100 pts: cheap bodies for actions25
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Blood Angels vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Repulsor1 model170857892505.754.272.732.832.04
Brutalis Dreadnought1 model150847989153.343.453.894.663.00
Invictor Tactical Warsuit1 model125768566466.603.703.333.552.67
Vindicator1 model18571687552.553.202.604.033.56
Baal Predator1 model125706080334.334.532.802.310.87
Ballistus Dreadnought1 model150694889153.042.351.993.251.90

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Blood Angels codex. How these scores work.

See all Blood Angels rankings