Skull Altar Chaos Daemons ยท Fortifications
Skull Altar is a single model for 105 points in the Chaos Daemons army. On points efficiency the unit ranks 51st of 80 Chaos Daemons units overall and 1st of 2 among fortifications, with a value score of 47/100 (offense 0, defense 93). Per point, the unit hits hardest into chaff (0th percentile) and is toughest against elite (99th percentile).
โจ Aura
โ๏ธ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear: every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | ๐ฏ Ranged | โ๏ธ Melee | %ile |
|---|---|---|---|
| Chaff10 ร T3 Sv5+ W1 infantry | โ | โ | 0 |
| MEQ5 ร T4 Sv3+ W2 infantry | โ | โ | 0 |
| TEQ5 ร T5 Sv2+ 4++ W3 infantry | โ | โ | 0 |
| Light vehicleT10 Sv3+ W12 vehicle | โ | โ | 0 |
| Heavy vehicleT12 Sv2+ W16 vehicle | โ | โ | 0 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 171 | 81 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 114 | 94 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 21.4 | 85 |
| EliteS6 AP-2 D3 (elite melee, precision) | 34.3 | 99 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.60 | 67 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 3 |
| Action economyUnits per 100 pts: cheap bodies for actions | 43 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 0 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Chaos Daemons fortifications
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Feculent Gnarlmaw1 model | 100 | 23 | 0 | 45 | 10 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Daemons codex. How these scores work.