Chaos Acastus Knight Asterius Chaos Knights · Vehicles
Chaos Acastus Knight Asterius is a single model for 785 points in the Chaos Knights army. On points efficiency the unit ranks 24th of 27 Chaos Knights units overall and 8th of 8 among vehicles, with a value score of 41/100 (offense 21, defense 60). Per point, the unit hits hardest into heavy vehicle (62nd percentile) and is toughest against special (74th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Asterius volkite culverin, Karacnos mortar battery, Twin conversion beam cannon, Titanic feet): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.26Asterius volkite culverin + Karacnos mortar battery + Twin conversion beam cannon | 0.27Titanic feet | 6 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.21Asterius volkite culverin + Karacnos mortar battery + Twin conversion beam cannon | 0.32Titanic feet | 10 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.34Asterius volkite culverin + Karacnos mortar battery + Twin conversion beam cannon | 0.19Titanic feet | 25 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.46Asterius volkite culverin + Karacnos mortar battery + Twin conversion beam cannon | 0.19Titanic feet | 37 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.63Asterius volkite culverin + Karacnos mortar battery + Twin conversion beam cannon | 0.09Titanic feet | 62 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 138 | 73 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 68.8 | 74 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 11.5 | 43 |
| EliteS6 AP-2 D3 (elite melee, precision) | 15.3 | 73 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.19 | 32 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 18 |
| Action economyUnits per 100 pts: cheap bodies for actions | 1 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 35 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Chaos Knights vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Acastus Knight Porphyrion1 model | 725 | 47 | 26 | 69 | 3 | 1.35 | 1.35 | 1.41 | 1.62 | 2.07 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Knights codex. How these scores work.