Tactical RerollTactical RerollPurge the odds.
⋯

Cultist Mob

Battleline · 10 models, 50 pts
Lists5% · in 4 of 77 public lists, September – November 2026
SimulateCultist Mob against any unit, in the calculator

SWORD: what Cultist Mob kills

Damage for its points

53pts killed
per 100 pts spent

Its 50 pts kill ~27 pts in one activation.Typical melee unit: 55 per 100

Best against hordes, weakest against light vehicles and monsters

Into each enemy type

Everything53bottom 47%
Hordes ★104top 13%
Line inf.68top 45%
Heavy inf.45bottom 20%
Light veh.43bottom 23%
Heavy veh.51bottom 44%
Units near it by SWORD

Across the game· melee units

Incursor Squad Space Marines · just ahead54
Cultist Mob 53
Logan Grimnar Space Wolves · level with it53

SHIELD: how hard Cultist Mob is to kill for its points

Toughness for its points

408pts to kill it
per 100 pts spent

Its 50 pts take ~204 pts of enemy units to kill.Typical melee unit: 307 per 100

For its points408top 14%
Units near it by SHIELD

Across the game· melee units

Wartrakks Orks · just ahead409
Cultist Mob 408
Chaos Terminators Emperor's Children · level with it408

What reviewers say

4 reviewers
  • Cheap throwaways that hold objectives 3 of 4
  • Make the Iconoclast detachment work 3 of 4
  • Screen the backfield and feed healing 1 of 4
  • Missing from recent winning lists 1 of 4

Compare

UnitLetterSWORDSHIELDLists
Cultist Mob50 ptsABottom 47%Top 14%4of 77
Fellgor Beastmen60 ptsBTop 33%Top 12%1of 77
War Dog Stalker135 ptsATop 18%Top 23%57of 77

With a leader

Led by Cultist FirebrandSWORD into its best target
SoloLed
SWORD104104
SHIELD408408
Led by Dark CommuneSWORD into its best target
SoloLed
SWORD104104
SHIELD408546

Per 100 pts: on its own, then with the leader joined.

How we got these numbers

What we ran

Cultist Mob, 10 models, 50 pts, with 10 Autopistol, 10 Brutal assault weapon, in Infernal Lance (Malefic Surge: Diabolic Power: Lethal Hits). On its own: no leader, no stratagems, no other units' auras. Counted as dice: the detachment's rule.

SWORD

Enemy points it kills in one activation, per 100 pts of its own, against a mix of targets weighted like top tournament lists.

50 pts → kills ~27 pts → 53 per 100

SHIELD

Enemy points it takes to kill it, per 100 pts of its own: the points of the cheapest units from top lists that kill it 80% of the time. It's per point, so a costly unit has to be much tougher to score the same.

~204 pts → 408 per 100

Top and bottom %

Where each number ranks among the game's 572 melee units. How we score.

The letter

The average of 7 reviewers' newest Chaos Knights tier lists: Recon By Fire (Knight Intelligence weekly meta watches, 22 and 27 Oct, with 3 Sep's and the War Dog tactics video) (27 Oct), Goonhammer / tabletopbattles.com (September dataslate review; Competitive Innovations: 2 full lists and 14 summaries, 8 after the dataslate) (24 Oct), Dewgong444 (September dataslate review and his LVO Houndpack list, 4-2) (16 Oct), MevanStudios (detachment tier list, 19 Sep; knights essay 16 Oct) (19 Sep), Tyrant King (his 26-game Lords of Dread/Bastions list and a Hellhunt double battle cannon Despoiler idea) (30 Sep), Vanguard Tactics (competitive breakdown of the 1-DP detachments, preview rules before points) (15 Jun), 1d6chan (community 11th-edition tactics wiki, much text carried over from 10th) (30 Oct). A reviewer who would rather not be counted: tell us.

Lists

77 public Chaos Knights tournament lists, September – November 2026, from grimstat-corpus (CC BY 4.0). Also from Listhammer. Organisers and players: ask us and we'll take a list or an event down. Numbers run 2 Nov.