Knight Ruinator Chaos Knights · Characters
Knight Ruinator is a single model for 340 points in the Chaos Knights army. On points efficiency the unit ranks 9th of 27 Chaos Knights units overall and 4th of 15 among characters, with a value score of 60/100 (offense 52, defense 67). Per point, the unit hits hardest into heavy vehicle (81st percentile) and is toughest against special (85th percentile).
✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Darkflame lance, ➤ Fellbore - strike, ➤ Fellbore - sweep, Terrorpulse missiles): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.89Darkflame lance + Terrorpulse missiles | 1.63Fellbore (sweep) | 32 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.88Darkflame lance + Terrorpulse missiles | 2.08Fellbore (sweep) | 40 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.03Darkflame lance + Terrorpulse missiles | 1.05Fellbore (sweep) | 43 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.74Darkflame lance + Terrorpulse missiles | 2.73Fellbore (strike) | 68 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.24Darkflame lance + Terrorpulse missiles | 2.50Fellbore (strike) | 81 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 138 | 73 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 91.8 | 85 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 17.2 | 71 |
| EliteS6 AP-2 D3 (elite melee, precision) | 11.9 | 51 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.23 | 33 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 66 |
| Action economyUnits per 100 pts: cheap bodies for actions | 7 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 47 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Chaos Knights characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Knight Tyrant1 model | 400 | 67 | 56 | 79 | 24 | 2.40 | 2.48 | 2.51 | 2.84 | 3.30 |
| Chaos Cerastus Knight Lancer1 model | 385 | 67 | 52 | 82 | 56 | 1.80 | 2.17 | 2.61 | 2.98 | 3.14 |
| Knight Rampager1 model | 355 | 66 | 71 | 61 | 53 | 2.81 | 2.82 | 3.60 | 3.34 | 3.96 |
| Chaos Cerastus Knight Castigator1 model | 370 | 57 | 48 | 67 | 51 | 2.64 | 2.62 | 2.23 | 2.44 | 2.29 |
| Chaos Cerastus Knight Atrapos1 model | 385 | 54 | 48 | 61 | 47 | 1.78 | 2.28 | 2.44 | 2.77 | 3.03 |
| Chaos Cerastus Knight Acheron1 model | 370 | 52 | 37 | 67 | 51 | 1.80 | 2.47 | 1.15 | 2.44 | 2.29 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Knights codex. How these scores work.