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Accursed Cultists

Infantry · 8 models, 90 pts
Lists– (one list or none, September – November 2026)
SimulateAccursed Cultists against any unit, in the calculator

SWORD: what Accursed Cultists kills

Damage for its points

49pts killed
per 100 pts spent

Its 90 pts kill ~44 pts in one activation.Typical melee unit: 55 per 100

Best against hordes, weakest against heavy vehicles and monsters

Into each enemy type

Everything49bottom 38%
Hordes ★82top 24%
Line inf.79top 31%
Heavy inf.60bottom 46%
Light veh.62top 46%
Heavy veh.56top 47%
Units near it by SWORD

Across the game· melee units

Plague Surgeon Death Guard · just ahead50
Accursed Cultists 49
Chaos Lord in Terminator Armour Chaos Space Marines · level with it49

SHIELD: how hard Accursed Cultists is to kill for its points

Toughness for its points

337pts to kill it
per 100 pts spent

Its 90 pts take ~303 pts of enemy units to kill.Typical melee unit: 307 per 100

For its points337top 37%
Units near it by SHIELD

Across the game· melee units

Scout Squad Space Marines · just ahead338
Accursed Cultists 337
Aggressor Squad Space Marines · level with it337

What reviewers say

4 reviewers
  • Scouting melee brick that sticks to objectives 1 of 4
  • Nobody runs them as a brick 1 of 4
  • Squishy now that more weapons hit harder 1 of 4
  • Only worth it with a Dark Commune 1 of 4

Compare

UnitLetterSWORDSHIELDLists
Accursed Cultists90 ptsDBottom 38%Top 37%0of 77
Fellgor Beastmen60 ptsBTop 33%Top 12%1of 77
Traitor Guardsmen Squad65 ptsBBottom 42%Top 24%1of 77

With a leader

Led by Cultist FirebrandSWORD into its best target
SoloLed
SWORD8282
SHIELD337337
Led by Dark CommuneSWORD into its best target
SoloLed
SWORD8282
SHIELD337448

Per 100 pts: on its own, then with the leader joined.

How we got these numbers

What we ran

Accursed Cultists, 8 models, 90 pts, with its datasheet's weapons, in Infernal Lance (Malefic Surge: Diabolic Power: Sustained Hits). On its own: no leader, no stratagems, no other units' auras. Counted as dice: the detachment's rule.

SWORD

Enemy points it kills in one activation, per 100 pts of its own, against a mix of targets weighted like top tournament lists.

90 pts → kills ~44 pts → 49 per 100

SHIELD

Enemy points it takes to kill it, per 100 pts of its own: the points of the cheapest units from top lists that kill it 80% of the time. It's per point, so a costly unit has to be much tougher to score the same.

~303 pts → 337 per 100

Top and bottom %

Where each number ranks among the game's 572 melee units. How we score.

The letter

The average of 7 reviewers' newest Chaos Knights tier lists: Recon By Fire (Knight Intelligence weekly meta watches, 22 and 27 Oct, with 3 Sep's and the War Dog tactics video) (27 Oct), Goonhammer / tabletopbattles.com (September dataslate review; Competitive Innovations: 2 full lists and 14 summaries, 8 after the dataslate) (24 Oct), Dewgong444 (September dataslate review and his LVO Houndpack list, 4-2) (16 Oct), MevanStudios (detachment tier list, 19 Sep; knights essay 16 Oct) (19 Sep), Tyrant King (his 26-game Lords of Dread/Bastions list and a Hellhunt double battle cannon Despoiler idea) (30 Sep), Vanguard Tactics (competitive breakdown of the 1-DP detachments, preview rules before points) (15 Jun), 1d6chan (community 11th-edition tactics wiki, much text carried over from 10th) (30 Oct). A reviewer who would rather not be counted: tell us.

Lists

77 public Chaos Knights tournament lists, September – November 2026, from grimstat-corpus (CC BY 4.0). Also from Listhammer. Organisers and players: ask us and we'll take a list or an event down. Numbers run 2 Nov.