🎲 Tactical Reroll

Fellgor Beastmen Chaos Knights · Infantry

Value54
Offense31
Defense77
Utility67
Points60
Models10

Fellgor Beastmen comes as 10 models for 60 points in the Chaos Knights army. On points efficiency the unit ranks 14th of 27 Chaos Knights units overall and 2nd of 3 among infantry, with a value score of 54/100 (offense 31, defense 77). Per point, the unit hits hardest into chaff (90th percentile) and is toughest against anti-tank (98th percentile).

🏃 Action unit

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Chainsword, Bolt pistol, Autopistol, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.87Bolt pistol + Autopistol◇ option: Plasma pistol (standard) · 0.42 per model7.77Chainsword + Close combat weapon90
MEQ5 × T4 Sv3+ W2 infantry0.97Bolt pistol + Autopistol◇ option: Plasma pistol- supercharge (➤ Plasma pistol- supercharge) · 0.67 per model2.92Chainsword + Close combat weapon◇ option: Great weapon · 0.54 per model41
TEQ5 × T5 Sv2+ 4++ W3 infantry0.46Bolt pistol + Autopistol◇ option: Plasma pistol- supercharge (➤ Plasma pistol- supercharge) · 0.28 per model0.97Chainsword + Close combat weapon◇ option: Corrupted stave · 0.40 per model17
Light vehicleT10 Sv3+ W12 vehicle0.46Bolt pistol + Autopistol◇ option: Plasma pistol- supercharge (➤ Plasma pistol- supercharge) · 0.28 per model0.97Chainsword + Close combat weapon◇ option: Corrupted stave · 0.33 per model22
Heavy vehicleT12 Sv2+ W16 vehicle0.23Bolt pistol + Autopistol◇ option: Plasma pistol- supercharge (➤ Plasma pistol- supercharge) · 0.22 per model0.49Chainsword + Close combat weapon◇ option: Corrupted stave · 0.33 per model17

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)50.033
SpecialS5 AP-1 D1 (heavy bolter-class)30.035
PlasmaS8 AP-2 D2 (plasma, power fist)20.081
EliteS6 AP-2 D3 (elite melee, precision)25.094
Anti-tankS12 AP-3 D6 (lascannon, melta)20.098

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts96
Action economyUnits per 100 pts: cheap bodies for actions87
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Chaos Knights infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Traitor Guardsmen Squad10 models7034760622.540.890.440.420.22

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Chaos Knights codex. How these scores work.

See all Chaos Knights rankings