🎲 Tactical Reroll

Traitor Guardsmen Squad Chaos Knights · Infantry

Value34
Offense7
Defense60
Utility62
Points70
Models10

Traitor Guardsmen Squad comes as 10 models for 70 points in the Chaos Knights army. On points efficiency the unit ranks 26th of 27 Chaos Knights units overall and 3rd of 3 among infantry, with a value score of 34/100 (offense 7, defense 60). Per point, the unit hits hardest into chaff (25th percentile) and is toughest against anti-tank (96th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Close combat weapon, Corrupted pistol, Lasgun): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.54Lasgun + Corrupted pistol◇ option: Flamer · 0.99 per model2.38Close combat weapon◇ option: Power weapon · 0.66 per model25
MEQ5 × T4 Sv3+ W2 infantry0.89Lasgun + Corrupted pistol◇ option: Meltagun · 0.70 per model0.79Close combat weapon◇ option: Power weapon · 0.33 per model7
TEQ5 × T5 Sv2+ 4++ W3 infantry0.44Lasgun + Corrupted pistol◇ option: Meltagun · 0.39 per model0.40Close combat weapon◇ option: Power weapon · 0.17 per model6
Light vehicleT10 Sv3+ W12 vehicle0.42Lasgun + Corrupted pistol◇ option: Meltagun · 0.55 per model0.40Close combat weapon◇ option: Power weapon · 0.11 per model7
Heavy vehicleT12 Sv2+ W16 vehicle0.22Lasgun + Corrupted pistol◇ option: Meltagun · 0.48 per model0.20Close combat weapon◇ option: Power weapon · 0.08 per model7

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)32.119
SpecialS5 AP-1 D1 (heavy bolter-class)25.729
PlasmaS8 AP-2 D2 (plasma, power fist)17.169
EliteS6 AP-2 D3 (elite melee, precision)17.179
Anti-tankS12 AP-3 D6 (lascannon, melta)17.196

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts99
Action economyUnits per 100 pts: cheap bodies for actions76
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Chaos Knights infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Accursed Cultists8 models90557436617.436.732.861.841.17
Fellgor Beastmen10 models60543177677.772.920.970.970.49

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Chaos Knights codex. How these scores work.

See all Chaos Knights rankings