Red Corsairs Reave-captain Chaos Space Marines · Characters
Red Corsairs Reave-captain is a single model for 60 points in the Chaos Space Marines army. On points efficiency the unit ranks 27th of 61 Chaos Space Marines units overall and 4th of 19 among characters, with a value score of 51/100 (offense 65, defense 36). Per point, the unit hits hardest into chaff (91st percentile) and is toughest against anti-tank (64th percentile).
🏃 Action unit🥷 Infiltrators👑 Leader
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Bolt pistol, Power sword): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 0.62Bolt pistol◇ option: Plasma pistol (standard) · 0.69 per model | 7.78Power sword | 91 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.23Bolt pistol◇ option: Plasma pistol (supercharge) · 1.16 per model | 5.18Power sword◇ option: Power maul · 3.70 per model | 77 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.08Bolt pistol◇ option: Plasma pistol (supercharge) · 0.56 per model | 2.92Power sword◇ option: Power maul · 1.80 per model | 69 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.08Bolt pistol◇ option: Plasma pistol (supercharge) · 0.46 per model | 1.30Power sword◇ option: Power maul · 0.93 per model | 31 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.04Bolt pistol◇ option: Plasma pistol (supercharge) · 0.37 per model | 0.97Power sword◇ option: Power maul · 0.69 per model | 40 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 50.0 | 33 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 25.0 | 28 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 12.0 | 44 |
| EliteS6 AP-2 D3 (elite melee, precision) | 10.0 | 36 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.41 | 64 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 31 |
| Action economyUnits per 100 pts: cheap bodies for actions | 87 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Chaos Space Marines characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Traitor Enforcer2 models | 70 | 50 | 82 | 19 | 67 | 5.69 | 5.70 | 3.36 | 2.86 | 1.53 |
| Master of Executions1 model | 70 | 48 | 89 | 7 | 12 | 4.96 | 5.95 | 4.08 | 3.31 | 2.98 |
| Warpsmith1 model | 60 | 48 | 69 | 26 | 53 | 3.70 | 3.95 | 2.60 | 2.96 | 2.22 |
| Dark Apostle3 models | 65 | 46 | 58 | 34 | 78 | 4.96 | 4.44 | 2.57 | 2.22 | 0.76 |
| Chaos Lord in Terminator Armour1 model | 85 | 45 | 50 | 39 | 47 | 3.92 | 5.22 | 2.49 | 1.31 | 0.98 |
| Sorcerer in Terminator Armour1 model | 80 | 37 | 38 | 37 | 52 | 3.17 | 2.59 | 2.35 | 1.71 | 1.02 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Space Marines codex. How these scores work.