🎲 Tactical Reroll

Red Corsairs Reave-captain Chaos Space Marines · Characters

Value51
Offense65
Defense36
Utility80
Points60
Models1

Red Corsairs Reave-captain is a single model for 60 points in the Chaos Space Marines army. On points efficiency the unit ranks 27th of 61 Chaos Space Marines units overall and 4th of 19 among characters, with a value score of 51/100 (offense 65, defense 36). Per point, the unit hits hardest into chaff (91st percentile) and is toughest against anti-tank (64th percentile).

🏃 Action unit🥷 Infiltrators👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Bolt pistol, Power sword): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry0.62Bolt pistol◇ option: Plasma pistol (standard) · 0.69 per model7.78Power sword91
MEQ5 × T4 Sv3+ W2 infantry0.23Bolt pistol◇ option: Plasma pistol (supercharge) · 1.16 per model5.18Power sword◇ option: Power maul · 3.70 per model77
TEQ5 × T5 Sv2+ 4++ W3 infantry0.08Bolt pistol◇ option: Plasma pistol (supercharge) · 0.56 per model2.92Power sword◇ option: Power maul · 1.80 per model69
Light vehicleT10 Sv3+ W12 vehicle0.08Bolt pistol◇ option: Plasma pistol (supercharge) · 0.46 per model1.30Power sword◇ option: Power maul · 0.93 per model31
Heavy vehicleT12 Sv2+ W16 vehicle0.04Bolt pistol◇ option: Plasma pistol (supercharge) · 0.37 per model0.97Power sword◇ option: Power maul · 0.69 per model40

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)50.033
SpecialS5 AP-1 D1 (heavy bolter-class)25.028
PlasmaS8 AP-2 D2 (plasma, power fist)12.044
EliteS6 AP-2 D3 (elite melee, precision)10.036
Anti-tankS12 AP-3 D6 (lascannon, melta)7.4164

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts31
Action economyUnits per 100 pts: cheap bodies for actions87
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

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UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Traitor Enforcer2 models70508219675.695.703.362.861.53
Master of Executions1 model7048897124.965.954.083.312.98
Warpsmith1 model60486926533.703.952.602.962.22
Dark Apostle3 models65465834784.964.442.572.220.76
Chaos Lord in Terminator Armour1 model85455039473.925.222.491.310.98
Sorcerer in Terminator Armour1 model80373837523.172.592.351.711.02

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Chaos Space Marines codex. How these scores work.

See all Chaos Space Marines rankings