Legionaries Chaos Space Marines · Battleline
Legionaries come as 5 models for 90 points in the Chaos Space Marines army. On points efficiency the unit ranks 52nd of 61 Chaos Space Marines units overall and 5th of 5 among battleline, with a value score of 33/100 (offense 17, defense 48). Per point, the unit hits hardest into chaff (65th percentile) and is toughest against anti-tank (80th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close combat weapon, Bolt pistol, Boltgun): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.29Boltgun◇ option: Reaper chaincannon · 1.91 per model | 4.94Close combat weapon◇ option: Accursed weapon · 1.69 per model | 65 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.24Boltgun◇ option: Heavy bolter · 1.50 per model | 1.85Close combat weapon◇ option: Heavy melee weapon · 1.81 per model | 19 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.41Boltgun◇ option: Lascannon · 0.75 per model | 0.62Close combat weapon◇ option: Heavy melee weapon · 1.05 per model | 10 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.41Boltgun◇ option: Lascannon · 1.49 per model | 0.62Close combat weapon◇ option: Heavy melee weapon · 0.89 per model | 12 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.21Boltgun◇ option: Lascannon · 0.99 per model | 0.31Close combat weapon◇ option: Heavy melee weapon · 0.67 per model | 10 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 66.7 | 44 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 33.3 | 40 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 10.0 | 31 |
| EliteS6 AP-2 D3 (elite melee, precision) | 12.5 | 55 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 9.33 | 80 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 93 |
| Action economyUnits per 100 pts: cheap bodies for actions | 53 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Chaos Space Marines battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Plague Marines5 models | 90 | 52 | 29 | 76 | 32 | 5.55 | 2.31 | 0.93 | 1.39 | 0.69 |
| Rubric Marines5 models | 100 | 50 | 33 | 67 | 35 | 4.89 | 2.78 | 1.89 | 0.96 | 0.78 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Space Marines codex. How these scores work.