Noise Marines Chaos Space Marines · Infantry
Noise Marines come as 6 models for 145 points in the Chaos Space Marines army. On points efficiency the unit ranks 40th of 61 Chaos Space Marines units overall and 11th of 14 among infantry, with a value score of 43/100 (offense 50, defense 37). Per point, the unit hits hardest into MEQ (76th percentile) and is toughest against anti-tank (60th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close combat weapon, Sonic blaster): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 4.57Sonic blaster◇ option: Blastmaster (varied frequency) · 1.67 per model | 3.67Close combat weapon◇ option: Power sword · 1.56 per model | 60 |
| MEQ5 × T4 Sv3+ W2 infantry | 5.08Sonic blaster◇ option: Blastmaster (single frequency) · 1.59 per model | 1.38Close combat weapon◇ option: Power sword · 1.17 per model | 76 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.24Sonic blaster◇ option: Blastmaster (single frequency) · 2.13 per model | 0.46Close combat weapon◇ option: Power sword · 0.67 per model | 50 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.38Sonic blaster◇ option: Blastmaster (single frequency) · 1.66 per model | 0.46Close combat weapon◇ option: Power sword · 0.30 per model | 34 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.92Sonic blaster◇ option: Blastmaster (single frequency) · 0.99 per model | 0.23Close combat weapon◇ option: Power sword · 0.22 per model | 37 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 74.5 | 49 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 33.1 | 40 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 9.31 | 29 |
| EliteS6 AP-2 D3 (elite melee, precision) | 9.31 | 33 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.95 | 60 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 77 |
| Action economyUnits per 100 pts: cheap bodies for actions | 26 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Chaos Space Marines infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Mutilators3 models | 165 | 90 | 95 | 84 | 30 | 5.56 | 5.54 | 4.78 | 6.22 | 5.19 |
| Possessed5 models | 120 | 76 | 73 | 80 | 33 | 6.07 | 6.58 | 2.98 | 1.85 | 1.24 |
| Obliterators2 models | 160 | 59 | 67 | 52 | 17 | 3.80 | 3.96 | 2.03 | 3.60 | 2.22 |
| Warp Talons5 models | 125 | 57 | 85 | 28 | 68 | 7.81 | 6.16 | 4.00 | 2.17 | 1.63 |
| Chaos Terminator Squad5 models | 175 | 51 | 33 | 69 | 24 | 4.83 | 3.37 | 1.91 | 0.85 | 0.64 |
| Red Corsairs Raiders5 models | 110 | 50 | 43 | 56 | 65 | 6.62 | 4.04 | 2.02 | 1.01 | 0.67 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Space Marines codex. How these scores work.