🎲 Tactical Reroll

Raptors Chaos Space Marines · Infantry

Value34
Offense36
Defense33
Utility92
Points110
Models5

Raptors come as 5 models for 110 points in the Chaos Space Marines army. On points efficiency the unit ranks 50th of 61 Chaos Space Marines units overall and 12th of 14 among infantry, with a value score of 34/100 (offense 36, defense 33). Per point, the unit hits hardest into chaff (84th percentile) and is toughest against anti-tank (68th percentile).

🪂 Deep Strike🪽 Fly✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Astartes chainsword, Bolt pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.35Bolt pistol◇ option: Flamer · 1.49 per model6.62Astartes chainsword◇ option: Accursed weapon · 1.69 per model84
MEQ5 × T4 Sv3+ W2 infantry0.51Bolt pistol◇ option: Meltagun · 0.97 per model3.03Astartes chainsword◇ option: Heavy melee weapon · 1.81 per model43
TEQ5 × T5 Sv2+ 4++ W3 infantry0.17Bolt pistol◇ option: Meltagun · 0.53 per model1.35Astartes chainsword◇ option: Heavy melee weapon · 1.05 per model25
Light vehicleT10 Sv3+ W12 vehicle0.17Bolt pistol◇ option: Meltagun · 0.77 per model1.01Astartes chainsword◇ option: Heavy melee weapon · 0.89 per model23
Heavy vehicleT12 Sv2+ W16 vehicle0.08Bolt pistol◇ option: Meltagun · 0.65 per model0.67Astartes chainsword◇ option: Heavy melee weapon · 0.67 per model26

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)54.536
SpecialS5 AP-1 D1 (heavy bolter-class)27.333
PlasmaS8 AP-2 D2 (plasma, power fist)8.1821
EliteS6 AP-2 D3 (elite melee, precision)10.239
Anti-tankS12 AP-3 D6 (lascannon, melta)7.6468

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts79
Action economyUnits per 100 pts: cheap bodies for actions41
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts94
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Chaos Space Marines infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Possessed5 models120767380336.076.582.981.851.24
Warp Talons5 models125578528687.816.164.002.171.63
Accursed Cultists8 models90557436617.436.732.861.841.17
Red Corsairs Raiders5 models110504356656.624.042.021.010.67
Havocs5 models125496434134.203.742.892.291.50
Chosen5 models135465141156.264.372.471.100.82

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Chaos Space Marines codex. How these scores work.

See all Chaos Space Marines rankings