Masters of the Maelstrom Chaos Space Marines · Epic Heroes
Masters of the Maelstrom comes as 5 models for 145 points in the Chaos Space Marines army. On points efficiency the unit ranks 6th of 61 Chaos Space Marines units overall and 2nd of 8 among epic heroes, with a value score of 73/100 (offense 87, defense 59). Per point, the unit hits hardest into TEQ (87th percentile) and is toughest against elite (73rd percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Absolver bolt pistol, Reductor array, Mind Wrench, Force stave, Axe of Ending, Bolt pistol, Power sabre, Laspistol, Londaxi maimer, Bionic gauntlet): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.01Mind Wrench + Londaxi maimer + Absolver bolt pistol + Bolt pistol + Laspistol | 6.76Axe of Ending + Force stave + Reductor array + Power sabre + Bionic gauntlet | 86 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.34Mind Wrench + Londaxi maimer + Absolver bolt pistol + Bolt pistol + Laspistol | 6.03Axe of Ending + Force stave + Reductor array + Power sabre + Bionic gauntlet | 86 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.95Mind Wrench + Londaxi maimer + Absolver bolt pistol + Bolt pistol + Laspistol | 4.13Axe of Ending + Force stave + Reductor array + Bionic gauntlet + Power sabre | 87 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.84Mind Wrench + Londaxi maimer + Absolver bolt pistol + Bolt pistol + Laspistol | 3.31Axe of Ending + Force stave + Reductor array + Bionic gauntlet + Power sabre | 80 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.39Mind Wrench + Londaxi maimer + Absolver bolt pistol + Bolt pistol + Laspistol | 1.44Axe of Ending + Force stave + Reductor array + Power sabre + Bionic gauntlet | 57 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 82.8 | 53 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 41.4 | 50 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 12.4 | 48 |
| EliteS6 AP-2 D3 (elite melee, precision) | 15.5 | 73 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.88 | 70 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 72 |
| Action economyUnits per 100 pts: cheap bodies for actions | 26 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Chaos Space Marines epic heroes
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Kravek Morne1 model | 120 | 58 | 97 | 20 | 27 | 5.79 | 7.03 | 4.90 | 6.03 | 4.17 |
| Fabius Bile2 models | 100 | 50 | 42 | 57 | 31 | 3.63 | 3.65 | 2.61 | 1.36 | 0.89 |
| Huron Blackheart1 model | 130 | 49 | 79 | 19 | 49 | 3.21 | 5.28 | 3.85 | 3.20 | 2.56 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Space Marines codex. How these scores work.