Red Corsairs Raiders Chaos Space Marines · Infantry
Red Corsairs Raiders come as 5 models for 110 points in the Chaos Space Marines army. On points efficiency the unit ranks 31st of 61 Chaos Space Marines units overall and 8th of 14 among infantry, with a value score of 50/100 (offense 43, defense 56). Per point, the unit hits hardest into chaff (84th percentile) and is toughest against anti-tank (78th percentile).
🥷 Infiltrators
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Boltgun, Reaver's blade, Bolt pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.69Boltgun◇ option: Hand flamer · 1.16 per model | 6.62Reaver's blade◇ option: Power fist · 1.63 per model | 84 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.01Boltgun◇ option: Meltagun · 0.97 per model | 4.04Reaver's blade◇ option: Power fist · 1.81 per model | 62 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.34Boltgun◇ option: Meltagun · 0.53 per model | 2.02Reaver's blade◇ option: Power fist · 1.05 per model | 42 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.34Boltgun◇ option: Meltagun · 0.77 per model | 1.01Reaver's blade◇ option: Power fist · 0.89 per model | 23 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.17Boltgun◇ option: Meltagun · 0.65 per model | 0.67Reaver's blade◇ option: Power fist · 0.67 per model | 26 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 81.8 | 53 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 40.9 | 49 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 16.4 | 64 |
| EliteS6 AP-2 D3 (elite melee, precision) | 10.2 | 39 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.91 | 78 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 91 |
| Action economyUnits per 100 pts: cheap bodies for actions | 41 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Chaos Space Marines infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Possessed5 models | 120 | 76 | 73 | 80 | 33 | 6.07 | 6.58 | 2.98 | 1.85 | 1.24 |
| Warp Talons5 models | 125 | 57 | 85 | 28 | 68 | 7.81 | 6.16 | 4.00 | 2.17 | 1.63 |
| Accursed Cultists8 models | 90 | 55 | 74 | 36 | 61 | 7.43 | 6.73 | 2.86 | 1.84 | 1.17 |
| Havocs5 models | 125 | 49 | 64 | 34 | 13 | 4.20 | 3.74 | 2.89 | 2.29 | 1.50 |
| Chosen5 models | 135 | 46 | 51 | 41 | 15 | 6.26 | 4.37 | 2.47 | 1.10 | 0.82 |
| Noise Marines6 models | 145 | 43 | 50 | 37 | 15 | 4.57 | 5.08 | 2.24 | 1.38 | 0.92 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Space Marines codex. How these scores work.