🎲 Tactical Reroll

Red Corsairs Raiders Chaos Space Marines · Infantry

Value50
Offense43
Defense56
Utility65
Points110
Models5

Red Corsairs Raiders come as 5 models for 110 points in the Chaos Space Marines army. On points efficiency the unit ranks 31st of 61 Chaos Space Marines units overall and 8th of 14 among infantry, with a value score of 50/100 (offense 43, defense 56). Per point, the unit hits hardest into chaff (84th percentile) and is toughest against anti-tank (78th percentile).

🥷 Infiltrators

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Boltgun, Reaver's blade, Bolt pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.69Boltgun◇ option: Hand flamer · 1.16 per model6.62Reaver's blade◇ option: Power fist · 1.63 per model84
MEQ5 × T4 Sv3+ W2 infantry1.01Boltgun◇ option: Meltagun · 0.97 per model4.04Reaver's blade◇ option: Power fist · 1.81 per model62
TEQ5 × T5 Sv2+ 4++ W3 infantry0.34Boltgun◇ option: Meltagun · 0.53 per model2.02Reaver's blade◇ option: Power fist · 1.05 per model42
Light vehicleT10 Sv3+ W12 vehicle0.34Boltgun◇ option: Meltagun · 0.77 per model1.01Reaver's blade◇ option: Power fist · 0.89 per model23
Heavy vehicleT12 Sv2+ W16 vehicle0.17Boltgun◇ option: Meltagun · 0.65 per model0.67Reaver's blade◇ option: Power fist · 0.67 per model26

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)81.853
SpecialS5 AP-1 D1 (heavy bolter-class)40.949
PlasmaS8 AP-2 D2 (plasma, power fist)16.464
EliteS6 AP-2 D3 (elite melee, precision)10.239
Anti-tankS12 AP-3 D6 (lascannon, melta)8.9178

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts91
Action economyUnits per 100 pts: cheap bodies for actions41
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Chaos Space Marines infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Possessed5 models120767380336.076.582.981.851.24
Warp Talons5 models125578528687.816.164.002.171.63
Accursed Cultists8 models90557436617.436.732.861.841.17
Havocs5 models125496434134.203.742.892.291.50
Chosen5 models135465141156.264.372.471.100.82
Noise Marines6 models145435037154.575.082.241.380.92

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Chaos Space Marines codex. How these scores work.

See all Chaos Space Marines rankings