Chaos Terminator Squad Chaos Space Marines · Infantry
Chaos Terminator Squad comes as 5 models for 175 points in the Chaos Space Marines army. On points efficiency the unit ranks 25th of 61 Chaos Space Marines units overall and 7th of 14 among infantry, with a value score of 51/100 (offense 33, defense 69). Per point, the unit hits hardest into chaff (63rd percentile) and is toughest against anti-tank (80th percentile).
🪂 Deep Strike
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Combi-bolter, Accursed weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.69Combi-bolter◇ option: Reaper autocannon · 1.92 per model | 4.83Accursed weapon◇ option: Paired accursed weapons · 2.00 per model | 63 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.64Combi-bolter◇ option: Reaper autocannon · 1.36 per model | 3.37Accursed weapon◇ option: Power fist · 1.81 per model | 50 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.21Combi-bolter◇ option: Reaper autocannon · 1.11 per model | 1.91Accursed weapon◇ option: Paired accursed weapons · 1.25 per model | 38 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.21Combi-bolter◇ option: Reaper autocannon · 0.83 per model | 0.85Accursed weapon◇ option: Chainfist · 1.32 per model | 18 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.11Combi-bolter◇ option: Reaper autocannon · 0.74 per model | 0.64Accursed weapon◇ option: Chainfist · 1.00 per model | 24 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 154 | 77 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 51.4 | 60 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 17.1 | 69 |
| EliteS6 AP-2 D3 (elite melee, precision) | 8.57 | 27 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 9.33 | 80 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 65 |
| Action economyUnits per 100 pts: cheap bodies for actions | 17 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 56 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Chaos Space Marines infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Mutilators3 models | 165 | 90 | 95 | 84 | 30 | 5.56 | 5.54 | 4.78 | 6.22 | 5.19 |
| Possessed5 models | 120 | 76 | 73 | 80 | 33 | 6.07 | 6.58 | 2.98 | 1.85 | 1.24 |
| Obliterators2 models | 160 | 59 | 67 | 52 | 17 | 3.80 | 3.96 | 2.03 | 3.60 | 2.22 |
| Warp Talons5 models | 125 | 57 | 85 | 28 | 68 | 7.81 | 6.16 | 4.00 | 2.17 | 1.63 |
| Havocs5 models | 125 | 49 | 64 | 34 | 13 | 4.20 | 3.74 | 2.89 | 2.29 | 1.50 |
| Chosen5 models | 135 | 46 | 51 | 41 | 15 | 6.26 | 4.37 | 2.47 | 1.10 | 0.82 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Space Marines codex. How these scores work.