Accursed Cultists Chaos Space Marines · Infantry
Accursed Cultists come as 8 models for 90 points in the Chaos Space Marines army. On points efficiency the unit ranks 18th of 61 Chaos Space Marines units overall and 5th of 14 among infantry, with a value score of 55/100 (offense 74, defense 36). Per point, the unit hits hardest into MEQ (90th percentile) and is toughest against anti-tank (87th percentile).
🔭 Scouts
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Hideous mutations, Blasphemous appendages): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 7.43Hideous mutations + Blasphemous appendages | 89 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 6.73Hideous mutations + Blasphemous appendages | 90 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 2.86Hideous mutations + Blasphemous appendages | 68 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 1.84Hideous mutations + Blasphemous appendages | 47 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 1.17Hideous mutations + Blasphemous appendages | 48 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 25.6 | 13 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 16.0 | 9 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 11.0 | 39 |
| EliteS6 AP-2 D3 (elite melee, precision) | 13.4 | 61 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 11.0 | 87 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 91 |
| Action economyUnits per 100 pts: cheap bodies for actions | 53 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 47 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Chaos Space Marines infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Possessed5 models | 120 | 76 | 73 | 80 | 33 | 6.07 | 6.58 | 2.98 | 1.85 | 1.24 |
| Fellgor Beastmen10 models | 60 | 54 | 31 | 77 | 67 | 7.77 | 2.92 | 0.97 | 0.97 | 0.49 |
| Red Corsairs Raiders5 models | 110 | 50 | 43 | 56 | 65 | 6.62 | 4.04 | 2.02 | 1.01 | 0.67 |
| Raptors5 models | 110 | 34 | 36 | 33 | 92 | 6.62 | 3.03 | 1.35 | 1.01 | 0.67 |
| Traitor Guardsmen Squad10 models | 70 | 34 | 7 | 60 | 62 | 2.54 | 0.89 | 0.44 | 0.42 | 0.22 |
| Nemesis Claw5 models | 100 | 32 | 24 | 40 | 58 | 5.85 | 2.38 | 0.91 | 0.79 | 0.45 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Space Marines codex. How these scores work.