🎲 Tactical Reroll

Nemesis Claw Chaos Space Marines · Infantry

Value32
Offense24
Defense40
Utility58
Points100
Models5

Nemesis Claw comes as 5 models for 100 points in the Chaos Space Marines army. On points efficiency the unit ranks 54th of 61 Chaos Space Marines units overall and 14th of 14 among infantry, with a value score of 32/100 (offense 24, defense 40). Per point, the unit hits hardest into chaff (78th percentile) and is toughest against anti-tank (74th percentile).

🌫️ Stealth

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Nostraman chainblade, Bolt pistol, Boltgun, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.67Boltgun + Bolt pistol◇ option: Missile launcher (frag) · 1.55 per model5.85Nostraman chainblade + Close combat weapon78
MEQ5 × T4 Sv3+ W2 infantry1.00Boltgun + Bolt pistol◇ option: Heavy bolter · 1.50 per model2.38Nostraman chainblade + Close combat weapon◇ option: Power fist · 1.81 per model29
TEQ5 × T5 Sv2+ 4++ W3 infantry0.33Boltgun + Bolt pistol◇ option: Heavy bolter · 0.67 per model0.91Nostraman chainblade + Close combat weapon◇ option: Paired accursed weapons · 1.25 per model15
Light vehicleT10 Sv3+ W12 vehicle0.33Boltgun + Bolt pistol◇ option: Meltagun · 0.77 per model0.79Nostraman chainblade + Close combat weapon◇ option: Power fist · 0.89 per model17
Heavy vehicleT12 Sv2+ W16 vehicle0.17Boltgun + Bolt pistol◇ option: Meltagun · 0.65 per model0.45Nostraman chainblade + Close combat weapon◇ option: Power fist · 0.67 per model16

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)60.039
SpecialS5 AP-1 D1 (heavy bolter-class)30.035
PlasmaS8 AP-2 D2 (plasma, power fist)9.0024
EliteS6 AP-2 D3 (elite melee, precision)11.345
Anti-tankS12 AP-3 D6 (lascannon, melta)8.4074

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts81
Action economyUnits per 100 pts: cheap bodies for actions46
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Chaos Space Marines infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Possessed5 models120767380336.076.582.981.851.24
Warp Talons5 models125578528687.816.164.002.171.63
Accursed Cultists8 models90557436617.436.732.861.841.17
Red Corsairs Raiders5 models110504356656.624.042.021.010.67
Havocs5 models125496434134.203.742.892.291.50
Chosen5 models135465141156.264.372.471.100.82

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Chaos Space Marines codex. How these scores work.

See all Chaos Space Marines rankings