Warp Talons Chaos Space Marines · Infantry
Warp Talons come as 5 models for 125 points in the Chaos Space Marines army. On points efficiency the unit ranks 15th of 61 Chaos Space Marines units overall and 4th of 14 among infantry, with a value score of 57/100 (offense 85, defense 28). Per point, the unit hits hardest into chaff (91st percentile) and is toughest against anti-tank (74th percentile).
🪂 Deep Strike🪽 Fly
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Warp claws): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 7.81Warp claws | 91 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 6.16Warp claws | 87 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 4.00Warp claws | 86 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 2.17Warp claws | 57 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 1.63Warp claws | 63 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 48.0 | 32 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 24.0 | 26 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 7.20 | 15 |
| EliteS6 AP-2 D3 (elite melee, precision) | 9.00 | 30 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.40 | 74 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 75 |
| Action economyUnits per 100 pts: cheap bodies for actions | 34 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 94 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Chaos Space Marines infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Mutilators3 models | 165 | 90 | 95 | 84 | 30 | 5.56 | 5.54 | 4.78 | 6.22 | 5.19 |
| Possessed5 models | 120 | 76 | 73 | 80 | 33 | 6.07 | 6.58 | 2.98 | 1.85 | 1.24 |
| Obliterators2 models | 160 | 59 | 67 | 52 | 17 | 3.80 | 3.96 | 2.03 | 3.60 | 2.22 |
| Accursed Cultists8 models | 90 | 55 | 74 | 36 | 61 | 7.43 | 6.73 | 2.86 | 1.84 | 1.17 |
| Red Corsairs Raiders5 models | 110 | 50 | 43 | 56 | 65 | 6.62 | 4.04 | 2.02 | 1.01 | 0.67 |
| Havocs5 models | 125 | 49 | 64 | 34 | 13 | 4.20 | 3.74 | 2.89 | 2.29 | 1.50 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Space Marines codex. How these scores work.