Nephilim Jetfighter Dark Angels · Vehicles
Nephilim Jetfighter is a single model for 180 points in the Dark Angels army. On points efficiency the unit ranks 67th of 103 Dark Angels units overall and 28th of 35 among vehicles, with a value score of 42/100 (offense 55, defense 30). Per point, the unit hits hardest into MEQ (67th percentile) and is toughest against small arms (62nd percentile).
🪽 Fly
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Armoured hull, Blacksword missiles, Twin heavy bolter, Avenger mega bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 4.12Blacksword missiles + Twin heavy bolter + Avenger mega bolter | 0.46Armoured hull | 54 |
| MEQ5 × T4 Sv3+ W2 infantry | 4.41Blacksword missiles + Twin heavy bolter + Avenger mega bolter | 0.18Armoured hull | 67 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.42Blacksword missiles + Twin heavy bolter + Avenger mega bolter | 0.09Armoured hull | 56 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.77Blacksword missiles + Twin heavy bolter + Avenger mega bolter◇ option: Nephilim lascannons · 3.32 per model | 0.09Armoured hull | 45 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.23Blacksword missiles + Twin heavy bolter + Avenger mega bolter◇ option: Nephilim lascannons · 2.00 per model | 0.02Armoured hull | 50 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 110 | 62 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 36.7 | 45 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 10.0 | 31 |
| EliteS6 AP-2 D3 (elite melee, precision) | 10.0 | 36 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 3.61 | 8 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 3 |
| Action economyUnits per 100 pts: cheap bodies for actions | 16 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 2 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Dark Angels vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Repulsor1 model | 170 | 85 | 78 | 92 | 50 | 5.75 | 4.27 | 2.73 | 2.83 | 2.04 |
| Brutalis Dreadnought1 model | 150 | 84 | 79 | 89 | 15 | 3.34 | 3.45 | 3.89 | 4.66 | 3.00 |
| Invictor Tactical Warsuit1 model | 125 | 76 | 85 | 66 | 46 | 6.60 | 3.70 | 3.33 | 3.55 | 2.67 |
| Vindicator1 model | 185 | 71 | 68 | 75 | 5 | 2.55 | 3.20 | 2.60 | 4.03 | 3.56 |
| Land Speeder Vengeance1 model | 130 | 70 | 87 | 53 | 43 | 4.30 | 5.46 | 4.34 | 3.49 | 2.78 |
| Land Raider1 model | 220 | 69 | 43 | 96 | 32 | 1.85 | 2.65 | 1.87 | 3.12 | 2.04 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Dark Angels codex. How these scores work.